Spitter: Difference between revisions
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<noinclude>{{Zeds| Name=Spitter| Codename=npc_spitter| Strength=345| Defense=320| Speed=550| Agility=550| StatScale=.05| MaxLife=650| HpScale=0.009| Weakness=piercing| DifficultyRating=4 | <noinclude>{{Zeds| Name=Spitter| Codename=npc_spitter| Strength=345| Defense=320| Speed=550| Agility=550| StatScale=.05| MaxLife=650| HpScale=0.009| Weakness=piercing| DifficultyRating=4 | ||
}} | }} | ||
</noinclude>{{ZedLoot | </noinclude>{{ZedLoot | ||
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==== Weak to ==== | ==== Weak to ==== | ||
''Weaknesses | ''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.'' | ||
{{#cargo_query: | {{#cargo_query: | ||
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| default=No weakness to Ranged Weapons | | default=No weakness to Ranged Weapons | ||
}} | }} | ||
=== Spawns === | === Spawns === | ||
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==== Explore ==== | ==== Explore ==== | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=RoomNpcs, NpcRooms | tables=RoomNpcs, NpcRooms, Locations | ||
| join on= NpcRooms.Codename = RoomNpcs.JobCodename | | join on= NpcRooms.Codename = RoomNpcs.JobCodename, Locations.Codename = NpcRooms.Location | ||
| fields= | | fields= Locations._pageName = Location | ||
| where= RoomNpcs.Codename = "npc_spitter" | | where= RoomNpcs.Codename = "npc_spitter" | ||
|format=table | | group by=Locations._pageName | ||
|default=This zed does not spawn in explorable locations. | | format=table | ||
| default=This zed does not spawn in explorable locations. | |||
}} | }} | ||
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tables=ZedLoot=ZL,Items=I | tables=ZedLoot=ZL,Items=I | ||
| join on=ZL.Codename=I.Codename | | join on=ZL.Codename=I.Codename | ||
| fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")= | | fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Drop Rate | ||
| where=ZL.ZedCodename="npc_spitter" | | where=ZL.ZedCodename="npc_spitter" | ||
| order by=ZL.Level DESC | | order by=ZL.Level DESC | ||
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LootTableItem.Codename = Items.Codename, | LootTableItem.Codename = Items.Codename, | ||
LootTableLink.Codename = LootTable.Codename | LootTableLink.Codename = LootTable.Codename | ||
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")= | | fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Drop Rate | ||
| where=LootTableLink.LinkCodename="npc_spitter" | | where=LootTableLink.LinkCodename="npc_spitter" | ||
|format=table | |format=table |
Latest revision as of 20:10, 5 August 2025
Information
Stats
These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level
Attribute | Value |
---|---|
Name | Spitter |
Strength | 345 |
Defense | 320 |
Speed | 550 |
Agility | 550 |
Stat Scale | .05 |
Max Life | 650 |
HP Scale | 0.009 |
Weakness | piercing |
Difficulty Rating | 4 |
Description | No information known |
Weak to
Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.
Melee Weapon | Type |
---|---|
Drill | piercing |
Spear | piercing |
Ranged Weapon | Type |
---|---|
Bow | piercing |
Handmade | piercing |
Spawns
City
Location |
---|
Main Theater Room |
Main Wall |
Ticket Booths |
Explore
Location |
---|
Research Facility |
Standard Loot
Image | Item | Qty | Level | Drop Rate |
---|---|---|---|---|
![]() |
Zed Juice | 4-8 | 1-100 | 100% |
Extra Loot
Image | Item | Level | Table | Drop Rate |
---|---|---|---|---|
![]() |
Beer | 1-100 | NPC Drop Random | 15% |
![]() |
Canned Food | 1-100 | NPC Drop Random | 15% |
![]() |
Nails | 1-100 | NPC Drop Random | 15% |
![]() |
Dirty Water | 1-100 | NPC Drop Random | 15% |
![]() |
E-Cola | 1-100 | NPC Drop Random | 15% |
![]() |
Flux | 1-100 | NPC Drop Random | 15% |