Zombie: Difference between revisions
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<noinclude>{{Zeds| Name=Zombie| Codename=npc_zombie| Strength=30| Defense=32| Speed=20| Agility=31| StatScale=.1| MaxLife=300| HpScale=0.015| Weakness=blunt| DifficultyRating=2 | <noinclude>{{Zeds| Name=Zombie| Codename=npc_zombie| Strength=30| Defense=32| Speed=20| Agility=31| StatScale=.1| MaxLife=300| HpScale=0.015| Weakness=blunt| DifficultyRating=2 | ||
}} | }} | ||
</noinclude>{{ZedLoot | </noinclude>{{ZedLoot | ||
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== Information == | == Information == | ||
=== Stats === | === Stats === | ||
''These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level'' | |||
{| class="cargoTable noMerge sortable jquery-tablesorter" | {| class="cargoTable noMerge sortable jquery-tablesorter" | ||
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==== Weak to ==== | ==== Weak to ==== | ||
''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.'' | |||
{{#cargo_query: | {{#cargo_query: | ||
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| default=No weakness to Ranged Weapons | | default=No weakness to Ranged Weapons | ||
}} | }} | ||
=== Spawns === | === Spawns === | ||
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| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename | | join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename | ||
| fields= HuntingJobs._pageName = Location | | fields= HuntingJobs._pageName = Location | ||
| where= HuntingJobNpcs.Codename = " | | where= HuntingJobNpcs.Codename = "npc_zombie" | ||
|format=table | |format=table | ||
|default=This zed does not spawn in the city. | |default=This zed does not spawn in the city. | ||
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==== Explore ==== | ==== Explore ==== | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=RoomNpcs, NpcRooms | tables=RoomNpcs, NpcRooms, Locations | ||
| join on= NpcRooms.Codename = RoomNpcs.JobCodename | | join on= NpcRooms.Codename = RoomNpcs.JobCodename, Locations.Codename = NpcRooms.Location | ||
| fields= | | fields= Locations._pageName = Location | ||
| where= RoomNpcs.Codename = " | | where= RoomNpcs.Codename = "npc_zombie" | ||
|format=table | | group by=Locations._pageName | ||
|default=This zed does not spawn in explorable locations. | | format=table | ||
| default=This zed does not spawn in explorable locations. | |||
}} | }} | ||
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tables=ZedLoot=ZL,Items=I | tables=ZedLoot=ZL,Items=I | ||
| join on=ZL.Codename=I.Codename | | join on=ZL.Codename=I.Codename | ||
| fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")= | | fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Drop Rate | ||
| where=ZL.ZedCodename="npc_zombie" | | where=ZL.ZedCodename="npc_zombie" | ||
| order by=ZL.Level DESC | | order by=ZL.Level DESC | ||
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LootTableItem.Codename = Items.Codename, | LootTableItem.Codename = Items.Codename, | ||
LootTableLink.Codename = LootTable.Codename | LootTableLink.Codename = LootTable.Codename | ||
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")= | | fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Drop Rate | ||
| where=LootTableLink.LinkCodename="npc_zombie" | | where=LootTableLink.LinkCodename="npc_zombie" | ||
|format=table | |format=table |
Latest revision as of 20:11, 5 August 2025
Information
Stats
These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level
Attribute | Value |
---|---|
Name | Zombie |
Strength | 30 |
Defense | 32 |
Speed | 20 |
Agility | 31 |
Stat Scale | .1 |
Max Life | 300 |
HP Scale | 0.015 |
Weakness | blunt |
Difficulty Rating | 2 |
Description | No information known |
Weak to
Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.
Melee Weapon | Type |
---|---|
Baseball Bat | blunt |
Baton | blunt |
Wrench | blunt |
No weakness to Ranged Weapons
Spawns
City
Location |
---|
Arcade Office |
Hall of Mirrors |
Main Theater Room |
Main Wall |
Maintenance Room |
Projection Room |
Ticket Booths |
Explore
Location |
---|
Fishing Reserve |
Fuel Depot |
Logging Camp |
Reclaim Zone |
The Reserve |
Standard Loot
Image | Item | Qty | Level | Drop Rate |
---|---|---|---|---|
![]() |
Zed Juice | 2-5 | 1-100 | 100% |
![]() |
Wire | 1 | 1-100 | 5% |
![]() |
Thread | 1 | 1-100 | 5% |
Extra Loot
Image | Item | Level | Table | Drop Rate |
---|---|---|---|---|
![]() |
Beer | 1-100 | NPC Drop Random | 5% |
![]() |
Canned Food | 1-100 | NPC Drop Random | 5% |
![]() |
Nails | 1-100 | NPC Drop Random | 5% |
![]() |
Dirty Water | 1-100 | NPC Drop Random | 5% |
![]() |
E-Cola | 1-100 | NPC Drop Random | 5% |
![]() |
Flux | 1-100 | NPC Drop Random | 5% |