Undead Soldier: Difference between revisions

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(Created page with "<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Zeds| Name=Undead Soldier| Codename=npc_undead_soldier| Strength=1000| Defense=1200| Speed=300| Agility=300| StatScale=2| MaxLife=500| HpScale=.05| Weakness=bladed| DifficultyRating=5| Desc = No information known }} {{ZedLoot | ZedCodename=npc_undead_soldier | Codename=zed_juice | Qty=1-3 | Level=1-100 | Chance=100 }}{{LootTableLink | LinkCodename=npc_undead_soldier | Codename=loot_npc_rand | LinkType=Ze...")
 
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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Zeds| Name=Undead Soldier| Codename=npc_undead_soldier| Strength=1000| Defense=1200| Speed=300| Agility=300| StatScale=2| MaxLife=500| HpScale=.05| Weakness=bladed| DifficultyRating=5| Desc = No information known
<noinclude>{{Zeds| Name=Undead Soldier| Codename=npc_undead_soldier| Strength=1000| Defense=1200| Speed=300| Agility=300| StatScale=2| MaxLife=500| HpScale=.05| Weakness=bladed| DifficultyRating=5
}}
}}
{{ZedLoot
</noinclude>{{ZedLoot
| ZedCodename=npc_undead_soldier
| ZedCodename=npc_undead_soldier
| Codename=zed_juice
| Codename=zed_juice
Line 49: Line 49:
| Level=1-20
| Level=1-20
| Chance=5
| Chance=5
   }}{{ZedLoot
   }}
| ZedCodename=npc_undead_soldier
== Information ==
| Codename=carp
=== Stats ===
| Qty=3-6
 
| Level=21-40
''These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level''
| Chance=5
 
  }}== Standard Loot ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Undead Soldier
|-
! Strength || 1000
|-
! Defense || 1200
|-
! Speed || 300
|-
! Agility || 300
|-
! Stat Scale || 2
|-
! Max Life || 500
|-
! HP Scale || .05
|-
! Weakness || bladed
|-
! Difficulty Rating || 5
|-
! Description || No information known
|}
 
==== Weak to ====
 
''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.''
 
{{#cargo_query:
tables=Weapons
| fields= Weapons._pageName = Melee Weapon, Weapons.Type = Type
| where= Weapons.Type= "bladed"
| format=table
| default=No weakness to Melee Weapons
}}
 
{{#cargo_query:
tables=WeaponsRanged
| fields= WeaponsRanged._pageName = Ranged Weapon, WeaponsRanged.Type = Type
| where= WeaponsRanged.Type= "bladed"
| format=table
| default=No weakness to Ranged Weapons
}}
 
 
=== Spawns ===
 
 
==== City ====
{{#cargo_query:
tables=HuntingJobNpcs, HuntingJobs
| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename
| fields= HuntingJobs._pageName = Location
| where= HuntingJobNpcs.Codename = "npc_undead_soldier"
|format=table
|default=This zed does not spawn in the city.
}}
 
 
==== Explore ====
{{#cargo_query:
tables=RoomNpcs, NpcRooms, Locations
| join on= NpcRooms.Codename = RoomNpcs.JobCodename, Locations.Codename = NpcRooms.Location
| fields= Locations._pageName = Location
| where= RoomNpcs.Codename = "npc_undead_soldier"
| group by=Locations._pageName
| format=table
| default=This zed does not spawn in explorable locations.
}}
 
=== Standard Loot ===


{{#cargo_query:
{{#cargo_query:
tables=ZedLoot=ZL,Items=I
tables=ZedLoot=ZL,Items=I
| join on=ZL.Codename=I.Codename
| join on=ZL.Codename=I.Codename
| fields=I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Drop Rate
| where=ZL.ZedCodename="npc_undead_soldier"
| where=ZL.ZedCodename="npc_undead_soldier"
| order by=ZL.Level DESC
| order by=ZL.Level DESC
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}}
}}


== Extra Loot ==
 
=== Extra Loot ===


{{#cargo_query:
{{#cargo_query:
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LootTableItem.Codename = Items.Codename,
LootTableItem.Codename = Items.Codename,
LootTableLink.Codename = LootTable.Codename
LootTableLink.Codename = LootTable.Codename
| fields=Items._pageName, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Drop Rate
| where=LootTableLink.LinkCodename="npc_undead_soldier"
| where=LootTableLink.LinkCodename="npc_undead_soldier"
|format=ul
|format=table
}}
}}
    
    
   <!-- ZC_CP_Autogen_End -->
   <!-- ZC_CP_Autogen_End -->

Latest revision as of 20:11, 5 August 2025


Information

Stats

These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level

Attribute Value
Name Undead Soldier
Strength 1000
Defense 1200
Speed 300
Agility 300
Stat Scale 2
Max Life 500
HP Scale .05
Weakness bladed
Difficulty Rating 5
Description No information known

Weak to

Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.

Melee Weapon Type
Chainsaw bladed
Fire Axe bladed
Machete bladed
Meat Cleaver bladed
Switchblade bladed

No weakness to Ranged Weapons


Spawns

City

Location
Main Wall


Explore

Location
Military Base
Research Facility


Standard Loot

Image Item Qty Level Drop Rate
chocolate.png Chocolate 3-6 1-20 5%
zed_juice.png Zed Juice 1-3 1-100 100%
blueprint_padded_vest.png Craft Padded Vest 1 1-100 10%
blueprint_trekking_boots.png Craft Trekking Boots 1 1-100 10%
blueprint_camo_vest.png Craft Camo Vest 1 1-100 10%
blueprint_camo_hat.png Craft Camo Hat 1 1-100 10%
blueprint_camo_pants.png Craft Camo Pants 1 1-100 10%


Extra Loot

Image Item Level Table Drop Rate
beer.png Beer 1-100 NPC Drop Random 3%
canned_food.png Canned Food 1-100 NPC Drop Random 3%
craft_nails.png Nails 1-100 NPC Drop Random 3%
dirty_water.png Dirty Water 1-100 NPC Drop Random 3%
ecola.png E-Cola 1-100 NPC Drop Random 3%
flux.png Flux 1-100 NPC Drop Random 3%