Steel: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Materials| Image = steel| Codename = steel| BuyPrice = $250| SellPrice = $100| Weight = 1kg| Desc = No information known
<noinclude>{{Materials| Image = steel| Codename = steel| BuyPrice = N/A| SellPrice = 100| Weight = 0.05kg
}}
}}
{{Items
</noinclude><noinclude>{{Items
| Codename=steel
| Codename=steel
| Type=Materials
| Type=Materials
}}
}}
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Steel
|-
! Weight || 0.05kg
|-
! Buy Value || N/A
|-
! Sell Value || $100
|}
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="steel"
| format=table
| default=No extra effects
}}


== Produced by ==
== Produced by ==
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "steel"
| format=table
| default=Not craftable in stronghold
}}


=== Scavenges ===
=== Scavenges ===
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tables=ScavengeJobRewards=R,ScavengeJobs=J
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="steel" AND J.Location="city"
|where=R.Codename="steel" AND J.Location="city"
|format=table
|format=table
Line 24: Line 63:
tables=HuntingJobRewards=R,HuntingJobs=J
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="steel"
|where=R.Codename="steel"
|format=table
|format=table
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}}
}}


== Zeds ==
=== Zeds ===
<table class="cargoTable noMerge sortable jquery-tablesorter">
 
<tr>
{{#cargo_compound_query:
  <th>Zed</th>
tables=LootTableItem,LootTableLink,Zeds,LootTable;
  <th>Area</th>
join on=LootTableItem.LootTableCodename=LootTable.Codename,
  <th>Level</th>
  <th>Qty</th>
  <th>Chance</th>
</tr>
{{#cargo_query:
tables=ZedLoot,Zeds,HuntingJobNpcs,HuntingJobs
|join on=ZedLoot.ZedCodename=Zeds.Codename,
Zeds.Codename=HuntingJobNpcs.Codename,
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, ZedLoot.Level, ZedLoot.Qty, Concat(ZedLoot.Chance,"%")=Chance
|where=ZedLoot.Codename="steel"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
{{#cargo_query:
tables=LootTable,LootTableItem,LootTableLink,Zeds,HuntingJobNpcs,HuntingJobs
|join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
Zeds.Codename=HuntingJobNpcs.Codename,
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
where=LootTableItem.Codename="steel" AND LootTableLink.LinkType="Zeds";
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, LootTableLink.Level, LootTableItem.Qty, Concat(LootTableLink.Chance,"%")=Chance
|tables=ZedLoot,Zeds;
|where=LootTableItem.Codename="steel"
join on=ZedLoot.ZedCodename=Zeds.Codename;
|format=template
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
|template=ZedLootRow
where=ZedLoot.Codename="steel";
|named args=yes
|format=table
|default=
}}
}}
</table>




=== Explore Location===
 
=== Explore Locations ===


{{#cargo_query:
{{#cargo_query:
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ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='gun_powder'
| where=ScavengeJobRewards.Codename='steel' AND Location != "city"
| group by=Locations._pageName
| format=table
| format=table
}}
}}

Latest revision as of 23:21, 5 August 2025



Information

Attribute Value
Name Steel
Weight 0.05kg
Buy Value N/A
Sell Value $100



Status Effects On Use

No extra effects


Produced by

Crafting

Not craftable in stronghold

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

No results


Consumed by

Crafting Blueprints

Recipe Building
AK-47 Blueprint Weapon Bench
Build Armour Bench Empty
Build Chem Bench Empty
Build Furnace Empty
Build Radio Tower Empty
Build Tech Lab Empty
Build Weapon Bench Empty
Craft Advanced Tools Materials Bench
Craft Battery Tech Lab
Craft Gears Materials Bench
Craft Pro Fishing Rod Crafting Bench
Craft Riot Helmet Armour Bench
Craft Salvaged Tech Tech Lab
Craft Steel Fishing Rod Crafting Bench
Craft Steel Hatchet Crafting Bench
Craft Steel Pickaxe Crafting Bench
MP5 Blueprint Weapon Bench
Rifle Ammo Blueprint Ammo Bench
Sawnoff Blueprint Weapon Bench


Scavenges

This item is not used in any scavenge.