Animal Meat: Difference between revisions

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<noinclude>{{Food| Image = animal_meat| Codename = animal_meat| MoraleBoost = 50| Cooldown = 1800| BuyPrice = $100| SellPrice = $20| Weight = 1kg| Desc = No information known
<noinclude>{{Food| Image = animal_meat| Codename = animal_meat| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 50| Cooldown = 1800| BuyPrice = 100| SellPrice = 20| Weight = 1kg
}}
}}
</noinclude>{{Items
</noinclude><noinclude>{{Items
| Codename=animal_meat
| Codename=animal_meat
| Type=Food
| Type=Food
}}
}}
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Animal Meat
|-
! Weight || 1kg
|-
! Buy Value || $100
|-
! Sell Value || $20
|}
== Immediate Effects ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Morale || 50
    |}
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="animal_meat"
| format=table
| default=No extra effects
}}


== Produced by ==
== Produced by ==
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "animal_meat"
| format=table
| default=Not craftable in stronghold
}}


=== Scavenges ===
=== Scavenges ===
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tables=ScavengeJobRewards=R,ScavengeJobs=J
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="animal_meat" AND J.Location="city"
|where=R.Codename="animal_meat" AND J.Location="city"
|format=table
|format=table
Line 24: Line 68:
tables=HuntingJobRewards=R,HuntingJobs=J
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="animal_meat"
|where=R.Codename="animal_meat"
|format=table
|format=table
Line 32: Line 76:


=== Zeds ===
=== Zeds ===
==== Standard Loot ====
{{#cargo_query:
tables=ZedLoot,Zeds
|join on=ZedLoot.ZedCodename=Zeds.Codename
|fields=Zeds._pageName=Zed
|where=ZedLoot.Codename="craft_log"
|format=table
|default=No Zeds drop this as standard loot
}}


=== Extra Loot ===
{{#cargo_compound_query:
{{#cargo_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
tables=LootTableItem,LootTableLink,Zeds,LootTable
join on=LootTableItem.LootTableCodename=LootTable.Codename,
|join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename
LootTableLink.LinkCodename=Zeds.Codename;
|fields=Zeds._pageName=Zed
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
|where=LootTableItem.Codename="craft_log" AND LootTableLink.LinkType="Zeds"
where=LootTableItem.Codename="animal_meat" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="animal_meat";
|format=table
|format=table
|default=No Zeds drop this as extra loot
}}
}}


=== Explore Locations ===
=== Explore Locations ===
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| fields=Locations._pageName=Location
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='animal_meat' AND Location != "city"
| where=ScavengeJobRewards.Codename='animal_meat' AND Location != "city"
| group by=Locations._pageName
| format=table
| format=table
}}
}}

Latest revision as of 23:22, 5 August 2025



Information

Attribute Value
Name Animal Meat
Weight 1kg
Buy Value $100
Sell Value $20


Immediate Effects

Attribute Value
Morale 50


Status Effects On Use

No extra effects


Produced by

Crafting

Not craftable in stronghold

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed
  Raging Spitter
  Raging Zombie
  Undead General
  X-Bloater
  X-Spitter


Explore Locations

Location
Open Meadow


Consumed by

Crafting Blueprints

Recipe Building
Cooked Meat Blueprint Grill


Scavenges

This item is not used in any scavenge.