Animal Meat: Difference between revisions
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<noinclude>{{Food| Image = animal_meat| Codename = animal_meat| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 50| Cooldown = 1800| BuyPrice = 100| SellPrice = 20| Weight = 1kg | <noinclude>{{Food| Image = animal_meat| Codename = animal_meat| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 50| Cooldown = 1800| BuyPrice = 100| SellPrice = 20| Weight = 1kg | ||
}} | }} | ||
</noinclude><noinclude>{{Items | </noinclude><noinclude>{{Items | ||
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== | == Immediate Effects == | ||
{| class="cargoTable noMerge sortable jquery-tablesorter" | {| class="cargoTable noMerge sortable jquery-tablesorter" | ||
! Attribute !! Value | ! Attribute !! Value | ||
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! Morale || 50 | ! Morale || 50 | ||
|} | |} | ||
== Status Effects On Use == | == Status Effects On Use == | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=StatusEffectLink,PlayerEffects | tables=StatusEffectLink,PlayerEffects | ||
| join on=StatusEffectLink. | | join on=StatusEffectLink.Codename=PlayerEffects.Codename | ||
| fields= | | fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds) | ||
| where=StatusEffectLink.LinkCodename="animal_meat" | |||
| format=table | | format=table | ||
| default=No extra effects | |||
}} | }} | ||
== Produced by == | == Produced by == | ||
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| where=BlueprintRewards.Codename = "animal_meat" | | where=BlueprintRewards.Codename = "animal_meat" | ||
| format=table | | format=table | ||
| default=Not craftable in stronghold | |||
}} | }} | ||
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tables=ScavengeJobRewards=R,ScavengeJobs=J | tables=ScavengeJobRewards=R,ScavengeJobs=J | ||
|join on=R.JobCodename=J.Codename | |join on=R.JobCodename=J.Codename | ||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')= | |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty | ||
|where=R.Codename="animal_meat" AND J.Location="city" | |where=R.Codename="animal_meat" AND J.Location="city" | ||
|format=table | |format=table | ||
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tables=HuntingJobRewards=R,HuntingJobs=J | tables=HuntingJobRewards=R,HuntingJobs=J | ||
|join on=R.JobCodename=J.Codename | |join on=R.JobCodename=J.Codename | ||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')= | |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty | ||
|where=R.Codename="animal_meat" | |where=R.Codename="animal_meat" | ||
|format=table | |format=table | ||
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| fields=Locations._pageName=Location | | fields=Locations._pageName=Location | ||
| where=ScavengeJobRewards.Codename='animal_meat' AND Location != "city" | | where=ScavengeJobRewards.Codename='animal_meat' AND Location != "city" | ||
| group by=Locations._pageName | |||
| format=table | | format=table | ||
}} | }} |
Latest revision as of 23:22, 5 August 2025
Information
Attribute | Value |
---|---|
Name | Animal Meat |
Weight | 1kg |
Buy Value | $100 |
Sell Value | $20 |
Immediate Effects
Attribute | Value |
---|---|
Morale | 50 |
Status Effects On Use
No extra effects
Produced by
Crafting
Not craftable in stronghold
Scavenges
There are no ways to scavenge for this item.
Hunts
There are no guaranteed hunting locations for this item.
Zeds
_ | Zed |
---|---|
Raging Spitter | |
Raging Zombie | |
Undead General | |
X-Bloater | |
X-Spitter |
Explore Locations
Location |
---|
Open Meadow |
Consumed by
Crafting Blueprints
Recipe | Building |
---|---|
Cooked Meat Blueprint | Grill |
Scavenges
This item is not used in any scavenge.