Desert Eagle: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{WeaponsRanged| Image = desert_eagle| Codename = desert_eagle| Attack = 30| Accuracy = 57| Durability = 3| AmmoType = Pistol Ammo| FireRate = 3-6| MaxAmmo = 12| BuyPrice = 0| SellPrice = 0| Desc = No information known
<noinclude>{{WeaponsRanged| Image = desert_eagle| Codename = desert_eagle| Attack = 30| Accuracy = 57| Durability = Medium| AmmoType = pistol_ammo| Type = pistol| FireRate = 3-6| MaxAmmo = 12| BuyPrice = N/A| SellPrice = N/A| Weight = 1kg
}}
}}
</noinclude><noinclude>{{Items
| Codename=desert_eagle
| Type=WeaponsRanged
}}
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Desert Eagle
|-
! Ammo || Pistol Ammo
|-
! Fire Rate || 3-6
|-
! Max Ammo || 12
|-
! Attack || 30
|-
! Accuracy || 57
|-
! Durability || Medium
|-
! Type || pistol
|-
! Weight || 1kg
|-
! Buy Value || N/A
|-
! Sell Value || N/A
|} 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="desert_eagle"
| format=table
| default=No extra effects
}}
== Produced by ==
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "desert_eagle"
| format=table
| default=Not craftable in stronghold
}}
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="desert_eagle" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="desert_eagle"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
=== Zeds ===
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="desert_eagle" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="desert_eagle";
|format=table
}}
=== Explore Locations ===
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='desert_eagle' AND Location != "city"
| group by=Locations._pageName
| format=table
}}
== Consumed by ==
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="desert_eagle"
}}
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="desert_eagle"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
<!-- ZC_CP_Autogen_End -->
<!-- ZC_CP_Autogen_End -->

Latest revision as of 23:22, 5 August 2025



Information

Attribute Value
Name Desert Eagle
Ammo Pistol Ammo
Fire Rate 3-6
Max Ammo 12
Attack 30
Accuracy 57
Durability Medium
Type pistol
Weight 1kg
Buy Value N/A
Sell Value N/A


Status Effects On Use

No extra effects


Produced by

Crafting

Blueprint Building
Desert Eagle Blueprint Weapon Bench

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

No results


Consumed by

Crafting Blueprints

No results


Scavenges

This item is not used in any scavenge.