Fish Kebab Blueprint: Difference between revisions

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<noinclude>{{KitchenBlueprints| Codename=blueprint_fish_kebab| Desc = No information known
<noinclude>{{KitchenBlueprints| Codename=blueprint_fish_kebab
}}
}}
</noinclude>{{ItemBlueprints
</noinclude>
=== Crafting ===
Fish Kebab Blueprint is a crafting recipe that takes '''180 seconds''' to complete.
 
==Requires==
{{#cargo_query:
tables=BlueprintItems=BI,Items=I
|join on=BI.Codename=I.Codename
|fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image,I._pageName=Resource, BI.Qty
|where=BI.BlueprintCodename="blueprint_fish_kebab"
|format=table
}}
 
==Outputs==
{{#cargo_query:
tables=BlueprintRewards=BI,Items=I
|join on=BI.Codename=I.Codename
|fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image,I._pageName=Resource, BI.Qty
|where=BI.BlueprintCodename="blueprint_fish_kebab"
|format=table
}}
<!-- ZC_CP_Autogen_End -->
 
  <noinclude>{{Items
| Codename=blueprint_fish_kebab
| Type=KitchenBlueprints
}}
 
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Fish Kebab Blueprint
|-
! Weight || 1kg
|-
! Buy Value || N/A
|-
! Sell Value || N/A
|}
 
 
 
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="blueprint_fish_kebab"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "blueprint_fish_kebab"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="blueprint_fish_kebab" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
 
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="blueprint_fish_kebab"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
=== Zeds ===
 
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="blueprint_fish_kebab" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="blueprint_fish_kebab";
|format=table
}}
 
 
 
=== Explore Locations ===
 
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='blueprint_fish_kebab' AND Location != "city"
| group by=Locations._pageName
| format=table
}}
 
 
== Consumed by ==
 
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="blueprint_fish_kebab"
}}
 
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="blueprint_fish_kebab"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
{{ItemBlueprints
| Name=Fish Kebab Blueprint
| Name=Fish Kebab Blueprint
| Codename=blueprint_fish_kebab
| Codename=blueprint_fish_kebab
Line 18: Line 165:
}}{{BlueprintItems
}}{{BlueprintItems
| BlueprintCodename=blueprint_fish_kebab
| BlueprintCodename=blueprint_fish_kebab
| Codename=cooked_fish
| Codename=cooked_angelfish
| Qty = 1
| Qty = 1
| TakeItem = Yes
| TakeItem = Yes
Line 25: Line 172:
| Codename=fish_kebab
| Codename=fish_kebab
| Qty=1
| Qty=1
}}
}}<!-- ZC_CP_Autogen_End -->
==Requires==
{{#cargo_query:
tables=BlueprintItems=BI,Items=I
|join on=BI.Codename=I.Codename
|fields=I._pageName=Resource, BI.Qty
|where=BI.BlueprintCodename="blueprint_fish_kebab"
|format=table
}}
  <!-- ZC_CP_Autogen_End -->

Latest revision as of 13:28, 14 August 2025


Crafting

Fish Kebab Blueprint is a crafting recipe that takes 180 seconds to complete.

Requires

Image Resource Qty
cooked_angelfish.png Cooked Angelfish 1
mixed_vegetables.png Mixed Vegetables 3

Outputs

Image Resource Qty
fish_kebab.png Fish Kebab 1



Information

Attribute Value
Name Fish Kebab Blueprint
Weight 1kg
Buy Value N/A
Sell Value N/A



Status Effects On Use

No extra effects


Produced by

Crafting

Not craftable in stronghold

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

No results


Consumed by

Crafting Blueprints

No results


Scavenges

This item is not used in any scavenge.