Purify Water: Difference between revisions
From Zed Wiki
No edit summary |
No edit summary |
||
(9 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<noinclude>{{ | <noinclude>{{TempleBlueprints| Codename=blueprint_temple_purify_water | ||
}} | }} | ||
</noinclude>{{ItemBlueprints | </noinclude> | ||
=== Crafting === | |||
Purify Water is a crafting recipe that takes '''3600 seconds''' to complete. | |||
==Requires== | |||
{{#cargo_query: | |||
tables=BlueprintItems=BI,Items=I | |||
|join on=BI.Codename=I.Codename | |||
|fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image,I._pageName=Resource, BI.Qty | |||
|where=BI.BlueprintCodename="blueprint_temple_purify_water" | |||
|format=table | |||
}} | |||
==Outputs== | |||
{{#cargo_query: | |||
tables=BlueprintRewards=BI,Items=I | |||
|join on=BI.Codename=I.Codename | |||
|fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image,I._pageName=Resource, BI.Qty | |||
|where=BI.BlueprintCodename="blueprint_temple_purify_water" | |||
|format=table | |||
}} | |||
<!-- ZC_CP_Autogen_End --> | |||
<noinclude>{{Items | |||
| Codename=blueprint_temple_purify_water | |||
| Type=TempleBlueprints | |||
}} | |||
</noinclude> | |||
== Information == | |||
{| class="cargoTable noMerge sortable jquery-tablesorter" | |||
! Attribute !! Value | |||
|- | |||
! Name || Purify Water | |||
|- | |||
! Weight || 1kg | |||
|- | |||
! Buy Value || N/A | |||
|- | |||
! Sell Value || N/A | |||
|} | |||
== Status Effects On Use == | |||
{{#cargo_query: | |||
tables=StatusEffectLink,PlayerEffects | |||
| join on=StatusEffectLink.Codename=PlayerEffects.Codename | |||
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds) | |||
| where=StatusEffectLink.LinkCodename="blueprint_temple_purify_water" | |||
| format=table | |||
| default=No extra effects | |||
}} | |||
== Produced by == | |||
=== Crafting === | |||
{{#cargo_query: | |||
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings | |||
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename | |||
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building | |||
| where=BlueprintRewards.Codename = "blueprint_temple_purify_water" | |||
| format=table | |||
| default=Not craftable in stronghold | |||
}} | |||
=== Scavenges === | |||
{{#cargo_query: | |||
tables=ScavengeJobRewards=R,ScavengeJobs=J | |||
|join on=R.JobCodename=J.Codename | |||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty | |||
|where=R.Codename="blueprint_temple_purify_water" AND J.Location="city" | |||
|format=table | |||
|headers=show | |||
|default=There are no ways to scavenge for this item. | |||
}} | |||
=== Hunts === | |||
{{#cargo_query: | |||
tables=HuntingJobRewards=R,HuntingJobs=J | |||
|join on=R.JobCodename=J.Codename | |||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty | |||
|where=R.Codename="blueprint_temple_purify_water" | |||
|format=table | |||
|headers=show | |||
|default=There are no guaranteed hunting locations for this item. | |||
}} | |||
=== Zeds === | |||
{{#cargo_compound_query: | |||
tables=LootTableItem,LootTableLink,Zeds,LootTable; | |||
join on=LootTableItem.LootTableCodename=LootTable.Codename, | |||
LootTable.Codename=LootTableLink.Codename, | |||
LootTableLink.LinkCodename=Zeds.Codename; | |||
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed; | |||
where=LootTableItem.Codename="blueprint_temple_purify_water" AND LootTableLink.LinkType="Zeds"; | |||
|tables=ZedLoot,Zeds; | |||
join on=ZedLoot.ZedCodename=Zeds.Codename; | |||
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed; | |||
where=ZedLoot.Codename="blueprint_temple_purify_water"; | |||
|format=table | |||
}} | |||
=== Explore Locations === | |||
{{#cargo_query: | |||
table=ScavengeJobRewards,ScavengeRooms,Locations | |||
| join on=ScavengeRooms.Location=Locations.Codename, | |||
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename | |||
| fields=Locations._pageName=Location | |||
| where=ScavengeJobRewards.Codename='blueprint_temple_purify_water' AND Location != "city" | |||
| group by=Locations._pageName | |||
| format=table | |||
}} | |||
== Consumed by == | |||
=== Crafting Blueprints === | |||
{{#cargo_query: | |||
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings | |||
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename, | |||
ItemBlueprints.ItemType=BuildingBlueprintList.Codename, | |||
BuildingBlueprintList.BuildingCodename=Buildings.Codename | |||
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building | |||
| where=BlueprintItems.Codename="blueprint_temple_purify_water" | |||
}} | |||
=== Scavenges === | |||
{{#cargo_query: | |||
tables=ScavengeJobItems=R,ScavengeJobs=J | |||
|join on=R.JobCodename=J.Codename | |||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty | |||
|where=R.Codename="blueprint_temple_purify_water" | |||
|format=table | |||
|headers=show | |||
|default=This item is not used in any scavenge. | |||
}} | |||
{{ItemBlueprints | |||
| Name=Purify Water | | Name=Purify Water | ||
| Codename= | | Codename=blueprint_temple_purify_water | ||
| ItemType= | | ItemType=blueprint_temple | ||
| Type= | | Type=TempleBlueprints | ||
| WaitTime=undefined | | WaitTime=undefined | ||
| AutoUnlock=false | | AutoUnlock=false | ||
Line 12: | Line 159: | ||
}} | }} | ||
{{BlueprintItems | {{BlueprintItems | ||
| BlueprintCodename= | | BlueprintCodename=blueprint_temple_purify_water | ||
| Codename=dirty_water | | Codename=dirty_water | ||
| Qty = | | Qty = 100 | ||
| TakeItem = | | TakeItem = Yes | ||
}}{{BlueprintRewards | }}{{BlueprintRewards | ||
| BlueprintCodename= | | BlueprintCodename=blueprint_temple_purify_water | ||
| Codename=water | | Codename=water | ||
| Qty= | | Qty=110 | ||
}} | }}{{BlueprintRewards | ||
| BlueprintCodename=blueprint_temple_purify_water | |||
{{ | | Codename=scrapnote | ||
| Qty=6 | |||
| | }}<!-- ZC_CP_Autogen_End --> | ||
| | |||
}} | |||
Latest revision as of 14:42, 11 October 2025
Crafting
Purify Water is a crafting recipe that takes 3600 seconds to complete.
Requires
Image | Resource | Qty |
---|---|---|
![]() |
Dirty Water | 100 |
Outputs
Image | Resource | Qty |
---|---|---|
![]() |
Scrapnote | 6 |
![]() |
Water | 110 |
Information
Attribute | Value |
---|---|
Name | Purify Water |
Weight | 1kg |
Buy Value | N/A |
Sell Value | N/A |
Status Effects On Use
No extra effects
Produced by
Crafting
Not craftable in stronghold
Scavenges
There are no ways to scavenge for this item.
Hunts
There are no guaranteed hunting locations for this item.
Zeds
_ | Zed |
---|
Explore Locations
No results
Consumed by
Crafting Blueprints
No results
Scavenges
This item is not used in any scavenge.