Purify Water: Difference between revisions

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<noinclude>{{KitchenBlueprints| Codename=blueprint_purify_water| Description = No information known
<noinclude>{{TempleBlueprints| Codename=blueprint_temple_purify_water
}}
}}
</noinclude><noinclude>{{Items
</noinclude>
| Codename=blueprint_purify_water
=== Crafting ===
| Type=KitchenBlueprints
Purify Water is a crafting recipe that takes '''3600 seconds''' to complete.
 
==Requires==
{{#cargo_query:
tables=BlueprintItems=BI,Items=I
|join on=BI.Codename=I.Codename
|fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image,I._pageName=Resource, BI.Qty
|where=BI.BlueprintCodename="blueprint_temple_purify_water"
|format=table
}}
 
==Outputs==
{{#cargo_query:
tables=BlueprintRewards=BI,Items=I
|join on=BI.Codename=I.Codename
|fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image,I._pageName=Resource, BI.Qty
|where=BI.BlueprintCodename="blueprint_temple_purify_water"
|format=table
}}
<!-- ZC_CP_Autogen_End -->
 
  <noinclude>{{Items
| Codename=blueprint_temple_purify_water
| Type=TempleBlueprints
}}
}}


Line 29: Line 52:
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="blueprint_purify_water"
| where=StatusEffectLink.LinkCodename="blueprint_temple_purify_water"
| format=table
| format=table
| default=No extra effects
| default=No extra effects
Line 42: Line 65:
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "blueprint_purify_water"
| where=BlueprintRewards.Codename = "blueprint_temple_purify_water"
| format=table
| format=table
| default=Not craftable in stronghold
| default=Not craftable in stronghold
Line 51: Line 74:
tables=ScavengeJobRewards=R,ScavengeJobs=J
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="blueprint_purify_water" AND J.Location="city"
|where=R.Codename="blueprint_temple_purify_water" AND J.Location="city"
|format=table
|format=table
|headers=show
|headers=show
Line 63: Line 86:
tables=HuntingJobRewards=R,HuntingJobs=J
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="blueprint_purify_water"
|where=R.Codename="blueprint_temple_purify_water"
|format=table
|format=table
|headers=show
|headers=show
Line 78: Line 101:
LootTableLink.LinkCodename=Zeds.Codename;
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="blueprint_purify_water" AND LootTableLink.LinkType="Zeds";
where=LootTableItem.Codename="blueprint_temple_purify_water" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="blueprint_purify_water";
where=ZedLoot.Codename="blueprint_temple_purify_water";
|format=table
|format=table
}}
}}
Line 95: Line 118:
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='blueprint_purify_water' AND Location != "city"
| where=ScavengeJobRewards.Codename='blueprint_temple_purify_water' AND Location != "city"
| group by=Locations._pageName
| format=table
| format=table
}}
}}
Line 109: Line 133:
         BuildingBlueprintList.BuildingCodename=Buildings.Codename
         BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="blueprint_purify_water"
| where=BlueprintItems.Codename="blueprint_temple_purify_water"
}}
}}


Line 118: Line 142:
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="blueprint_purify_water"
|where=R.Codename="blueprint_temple_purify_water"
|format=table
|format=table
|headers=show
|headers=show
Line 126: Line 150:
{{ItemBlueprints
{{ItemBlueprints
| Name=Purify Water
| Name=Purify Water
| Codename=blueprint_purify_water
| Codename=blueprint_temple_purify_water
| ItemType=blueprint_kitchen
| ItemType=blueprint_temple
| Type=KitchenBlueprints
| Type=TempleBlueprints
| WaitTime=undefined
| WaitTime=undefined
| AutoUnlock=false
| AutoUnlock=false
Line 135: Line 159:
}}
}}
{{BlueprintItems
{{BlueprintItems
| BlueprintCodename=blueprint_purify_water
| BlueprintCodename=blueprint_temple_purify_water
| Codename=dirty_water
| Codename=dirty_water
| Qty = 1
| Qty = 100
| TakeItem = Yes
| TakeItem = Yes
}}{{BlueprintRewards
}}{{BlueprintRewards
| BlueprintCodename=blueprint_purify_water
| BlueprintCodename=blueprint_temple_purify_water
| Codename=water
| Codename=water
| Qty=1
| Qty=110
}}{{BlueprintRewards
| BlueprintCodename=blueprint_temple_purify_water
| Codename=scrapnote
| Qty=6
}}<!-- ZC_CP_Autogen_End -->
}}<!-- ZC_CP_Autogen_End -->

Latest revision as of 14:42, 11 October 2025


Crafting

Purify Water is a crafting recipe that takes 3600 seconds to complete.

Requires

Image Resource Qty
dirty_water.png Dirty Water 100

Outputs

Image Resource Qty
scrapnote.png Scrapnote 6
water.png Water 110



Information

Attribute Value
Name Purify Water
Weight 1kg
Buy Value N/A
Sell Value N/A



Status Effects On Use

No extra effects


Produced by

Crafting

Not craftable in stronghold

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

No results


Consumed by

Crafting Blueprints

No results


Scavenges

This item is not used in any scavenge.