Craft Cloth Jacket: Difference between revisions

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<noinclude>{{ArmourBlueprint| Codename=blueprint_cloth_jacket| Desc = No information known
<noinclude>{{ArmourBlueprint| Codename=blueprint_cloth_jacket| Description = No information known
}}
}}
</noinclude>{{ItemBlueprints
</noinclude><noinclude>{{Items
| Codename=blueprint_cloth_jacket
| Type=ArmourBlueprint
}}
 
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Craft Cloth Jacket
|-
! Weight || 1kg
|-
! Buy Value || N/A
|-
! Sell Value || N/A
|}
 
 
 
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="blueprint_cloth_jacket"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "blueprint_cloth_jacket"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|where=R.Codename="blueprint_cloth_jacket" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
 
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|where=R.Codename="blueprint_cloth_jacket"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
=== Zeds ===
 
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="blueprint_cloth_jacket" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="blueprint_cloth_jacket";
|format=table
}}
 
 
 
=== Explore Locations ===
 
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='blueprint_cloth_jacket' AND Location != "city"
| format=table
}}
 
 
== Consumed by ==
 
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="blueprint_cloth_jacket"
}}
 
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="blueprint_cloth_jacket"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
{{ItemBlueprints
| Name=Craft Cloth Jacket
| Name=Craft Cloth Jacket
| Codename=blueprint_cloth_jacket
| Codename=blueprint_cloth_jacket
Line 14: Line 137:
| BlueprintCodename=blueprint_cloth_jacket
| BlueprintCodename=blueprint_cloth_jacket
| Codename=cloth
| Codename=cloth
| Qty = 25
| Qty = 2
| TakeItem = Yes
}}{{BlueprintItems
| BlueprintCodename=blueprint_cloth_jacket
| Codename=thread
| Qty = 5
| TakeItem = Yes
| TakeItem = Yes
}}{{BlueprintRewards
}}{{BlueprintRewards
Line 25: Line 143:
| Codename=defense_cloth_jacket
| Codename=defense_cloth_jacket
| Qty=1
| Qty=1
}}
}}<!-- ZC_CP_Autogen_End -->
==Requires==
{{#cargo_query:
tables=BlueprintItems=BI,Items=I
|join on=BI.Codename=I.Codename
|fields=I._pageName=Resource, BI.Qty
|where=BI.BlueprintCodename="blueprint_cloth_jacket"
|format=table
}}
  <!-- ZC_CP_Autogen_End -->

Latest revision as of 12:21, 14 July 2025



Information

Attribute Value
Name Craft Cloth Jacket
Weight 1kg
Buy Value N/A
Sell Value N/A



Status Effects On Use

No extra effects


Produced by

Crafting

Not craftable in stronghold

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

No results


Consumed by

Crafting Blueprints

No results


Scavenges

This item is not used in any scavenge.