Spitter: Difference between revisions
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< | <noinclude>{{Zeds| Name=Spitter| Codename=npc_spitter| Strength=345| Defense=320| Speed=550| Agility=550| StatScale=.05| MaxLife=650| HpScale=0.009| Weakness=piercing| DifficultyRating=4| Description = No information known | ||
}} | }} | ||
{{ZedLoot | </noinclude>{{ZedLoot | ||
| ZedCodename=npc_spitter | | ZedCodename=npc_spitter | ||
| Codename=zed_juice | | Codename=zed_juice | ||
Line 14: | Line 14: | ||
| Chance=15 | | Chance=15 | ||
}} | }} | ||
== Stats == | == Information == | ||
=== Stats === | |||
''These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level'' | |||
{| class="cargoTable noMerge sortable jquery-tablesorter" | {| class="cargoTable noMerge sortable jquery-tablesorter" | ||
Line 42: | Line 45: | ||
|} | |} | ||
==== Weak to ==== | |||
== Standard Loot == | |||
''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.'' | |||
{{#cargo_query: | |||
tables=Weapons | |||
| fields= Weapons._pageName = Melee Weapon, Weapons.Type = Type | |||
| where= Weapons.Type= "piercing" | |||
| format=table | |||
| default=No weakness to Melee Weapons | |||
}} | |||
{{#cargo_query: | |||
tables=WeaponsRanged | |||
| fields= WeaponsRanged._pageName = Ranged Weapon, WeaponsRanged.Type = Type | |||
| where= WeaponsRanged.Type= "piercing" | |||
| format=table | |||
| default=No weakness to Ranged Weapons | |||
}} | |||
=== Spawns === | |||
==== City ==== | |||
{{#cargo_query: | |||
tables=HuntingJobNpcs, HuntingJobs | |||
| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename | |||
| fields= HuntingJobs._pageName = Location | |||
| where= HuntingJobNpcs.Codename = "npc_spitter" | |||
|format=table | |||
|default=This zed does not spawn in the city. | |||
}} | |||
==== Explore ==== | |||
{{#cargo_query: | |||
tables=RoomNpcs, NpcRooms | |||
| join on= NpcRooms.Codename = RoomNpcs.JobCodename | |||
| fields= NpcRooms._pageName = Location | |||
| where= RoomNpcs.Codename = "npc_spitter" | |||
|format=table | |||
|default=This zed does not spawn in explorable locations. | |||
}} | |||
=== Standard Loot === | |||
{{#cargo_query: | {{#cargo_query: | ||
tables=ZedLoot=ZL,Items=I | tables=ZedLoot=ZL,Items=I | ||
| join on=ZL.Codename=I.Codename | | join on=ZL.Codename=I.Codename | ||
| fields=I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Chance | | fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Chance | ||
| where=ZL.ZedCodename="npc_spitter" | | where=ZL.ZedCodename="npc_spitter" | ||
| order by=ZL.Level DESC | | order by=ZL.Level DESC | ||
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}} | }} | ||
== Extra Loot == | |||
=== Extra Loot === | |||
{{#cargo_query: | {{#cargo_query: | ||
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LootTableItem.Codename = Items.Codename, | LootTableItem.Codename = Items.Codename, | ||
LootTableLink.Codename = LootTable.Codename | LootTableLink.Codename = LootTable.Codename | ||
| fields=Items._pageName, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Chance | | fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Chance | ||
| where=LootTableLink.LinkCodename="npc_spitter" | | where=LootTableLink.LinkCodename="npc_spitter" | ||
|format=table | |format=table |
Latest revision as of 12:22, 14 July 2025
Information
Stats
These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level
Attribute | Value |
---|---|
Name | Spitter |
Strength | 345 |
Defense | 320 |
Speed | 550 |
Agility | 550 |
Stat Scale | .05 |
Max Life | 650 |
HP Scale | 0.009 |
Weakness | piercing |
Difficulty Rating | 4 |
Description | No information known |
Weak to
Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.
Melee Weapon | Type |
---|---|
Drill | piercing |
Spear | piercing |
Ranged Weapon | Type |
---|---|
Bow | piercing |
Handmade | piercing |
Spawns
City
Location |
---|
Main Theater Room |
Main Wall |
Ticket Booths |
Explore
Location |
---|
Research Facility NPC 1 |
Standard Loot
Image | Item | Qty | Level | Chance |
---|---|---|---|---|
![]() |
Zed Juice | 4-8 | 1-100 | 100% |
Extra Loot
Image | Item | Level | Table | Chance |
---|---|---|---|---|
![]() |
Beer | 1-100 | NPC Drop Random | 15% |
![]() |
Canned Food | 1-100 | NPC Drop Random | 15% |
![]() |
Cloth | 1-100 | NPC Drop Random | 15% |
![]() |
Nails | 1-100 | NPC Drop Random | 15% |
![]() |
Wire | 1-100 | NPC Drop Random | 15% |
![]() |
Dirty Water | 1-100 | NPC Drop Random | 15% |
![]() |
E-Cola | 1-100 | NPC Drop Random | 15% |
![]() |
Iron Ore | 1-100 | NPC Drop Random | 15% |
![]() |
Thread | 1-100 | NPC Drop Random | 15% |