X-Spitter: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Zeds| Name=X-Spitter| Codename=npc_x_spitter| Strength=16666| Defense=100000| Speed=33333| Agility=50000| StatScale=0.0052| MaxLife=1000| HpScale=.05| Weakness=piercing| DifficultyRating=10| Desc = No information known
<noinclude>{{Zeds| Name=X-Spitter| Codename=npc_x_spitter| Strength=16666| Defense=100000| Speed=33333| Agility=50000| StatScale=0.0052| MaxLife=1000| HpScale=.05| Weakness=piercing| DifficultyRating=10| Description = No information known
}}
}}
{{ZedLoot
</noinclude>{{ZedLoot
| ZedCodename=npc_x_spitter
| ZedCodename=npc_x_spitter
| Codename=zed_juice
| Codename=zed_juice
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== Information ==
== Information ==
=== Stats ===
=== Stats ===
''These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level''


{| class="cargoTable noMerge sortable jquery-tablesorter"
{| class="cargoTable noMerge sortable jquery-tablesorter"
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! Description || No information known
! Description || No information known
|}
|}
==== Weak to ====
''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.''
{{#cargo_query:
tables=Weapons
| fields= Weapons._pageName = Melee Weapon, Weapons.Type = Type
| where= Weapons.Type= "piercing"
| format=table
| default=No weakness to Melee Weapons
}}
{{#cargo_query:
tables=WeaponsRanged
| fields= WeaponsRanged._pageName = Ranged Weapon, WeaponsRanged.Type = Type
| where= WeaponsRanged.Type= "piercing"
| format=table
| default=No weakness to Ranged Weapons
}}
=== Spawns ===
==== City ====
{{#cargo_query:
tables=HuntingJobNpcs, HuntingJobs
| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename
| fields= HuntingJobs._pageName = Location
| where= HuntingJobNpcs.Codename = "npc_x_spitter"
|format=table
|default=This zed does not spawn in the city.
}}
==== Explore ====
{{#cargo_query:
tables=RoomNpcs, NpcRooms
| join on= NpcRooms.Codename = RoomNpcs.JobCodename
| fields= NpcRooms._pageName = Location
| where= RoomNpcs.Codename = "npc_x_spitter"
|format=table
|default=This zed does not spawn in explorable locations.
}}


   
   
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tables=ZedLoot=ZL,Items=I
tables=ZedLoot=ZL,Items=I
| join on=ZL.Codename=I.Codename
| join on=ZL.Codename=I.Codename
| fields=I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Chance
| where=ZL.ZedCodename="npc_x_spitter"
| where=ZL.ZedCodename="npc_x_spitter"
| order by=ZL.Level DESC
| order by=ZL.Level DESC
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LootTableItem.Codename = Items.Codename,
LootTableItem.Codename = Items.Codename,
LootTableLink.Codename = LootTable.Codename
LootTableLink.Codename = LootTable.Codename
| fields=Items._pageName, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Chance
| where=LootTableLink.LinkCodename="npc_x_spitter"
| where=LootTableLink.LinkCodename="npc_x_spitter"
|format=table
|format=table

Latest revision as of 12:22, 14 July 2025


Information

Stats

These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level

Attribute Value
Name X-Spitter
Strength 16666
Defense 100000
Speed 33333
Agility 50000
Stat Scale 0.0052
Max Life 1000
HP Scale .05
Weakness piercing
Difficulty Rating 10
Description No information known

Weak to

Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.

Melee Weapon Type
Drill piercing
Spear piercing
Ranged Weapon Type
Bow piercing
Handmade piercing


Spawns

City

Location
Sector-Z


Explore

Location
Junkyard NPC 3
Junkyard NPC 3-1


Standard Loot

Image Item Qty Level Chance
chocolate.png Chocolate 3-6 1-20 100%
zed_juice.png Zed Juice 3-6 1-100 100%


Extra Loot

Image Item Level Table Chance
animal_meat.png Animal Meat 1-100 High Food 10%
beer.png Beer 1-100 NPC Drop Random 10%
canned_food.png Canned Food 1-100 NPC Drop Random 10%
cloth.png Cloth 1-100 NPC Drop Random 10%
craft_nails.png Nails 1-100 High Resources 25%
craft_nails.png Nails 1-100 NPC Drop Random 10%
craft_rope.png Rope 1-100 High Building Loot 30%
craft_rope.png Rope 1-100 High Resources 25%
craft_scrap.png Scrap 1-100 High Building Loot 30%
craft_wire.png Wire 1-100 NPC Drop Random 10%
dirty_water.png Dirty Water 1-100 NPC Drop Random 10%
ecola.png E-Cola 1-100 NPC Drop Random 10%
flux.png Flux 1-100 High Resources 25%
gears.png Gears 1-100 High Building Loot 30%
gears.png Gears 1-100 High Resources 25%
iron_ore.png Iron Ore 1-100 NPC Drop Random 10%
mixed_vegetables.png Mixed Vegetables 1-100 High Food 10%
plastic.png Plastic 1-100 High Resources 25%
tarp.png Tarp 1-100 High Building Loot 30%
thread.png Thread 1-100 NPC Drop Random 10%