Raging Bloater: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Zeds| Name=Raging Bloater| Codename=npc_raging_bloater| Strength=4304| Defense=13825| Speed=1608| Agility=7912| StatScale=0.011| MaxLife=900| HpScale=.01| Weakness=rifle| DifficultyRating=7| Desc = No information known
<noinclude>{{Zeds| Name=Raging Bloater| Codename=npc_raging_bloater| Strength=4304| Defense=13825| Speed=1608| Agility=7912| StatScale=0.011| MaxLife=900| HpScale=.01| Weakness=rifle| DifficultyRating=7| Description = No information known
}}
}}
{{ZedLoot
</noinclude>{{ZedLoot
| ZedCodename=npc_raging_bloater
| ZedCodename=npc_raging_bloater
| Codename=zed_juice
| Codename=zed_juice
Line 20: Line 20:
| Chance=10
| Chance=10
   }}
   }}
    == Stats ==
== Information ==
{| class="wikitable"
=== Stats ===
 
''These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level''
 
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
! Attribute !! Value
|-
|-
! Name || Raging Bloater
! Name || Raging Bloater
|-
! Codename || npc_raging_bloater
|-
|-
! Strength || 4304
! Strength || 4304
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|}
|}


   
==== Weak to ====
    == Standard Loot ==
 
''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.''
 
{{#cargo_query:
tables=Weapons
| fields= Weapons._pageName = Melee Weapon, Weapons.Type = Type
| where= Weapons.Type= "rifle"
| format=table
| default=No weakness to Melee Weapons
}}
 
{{#cargo_query:
tables=WeaponsRanged
| fields= WeaponsRanged._pageName = Ranged Weapon, WeaponsRanged.Type = Type
| where= WeaponsRanged.Type= "rifle"
| format=table
| default=No weakness to Ranged Weapons
}}
 
 
=== Spawns ===
 
 
==== City ====
{{#cargo_query:
tables=HuntingJobNpcs, HuntingJobs
| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename
| fields= HuntingJobs._pageName = Location
| where= HuntingJobNpcs.Codename = "npc_raging_bloater"
|format=table
|default=This zed does not spawn in the city.
}}
 
 
==== Explore ====
{{#cargo_query:
tables=RoomNpcs, NpcRooms
| join on= NpcRooms.Codename = RoomNpcs.JobCodename
| fields= NpcRooms._pageName = Location
| where= RoomNpcs.Codename = "npc_raging_bloater"
|format=table
|default=This zed does not spawn in explorable locations.
}}
 
=== Standard Loot ===


{{#cargo_query:
{{#cargo_query:
tables=ZedLoot=ZL,Items=I
tables=ZedLoot=ZL,Items=I
| join on=ZL.Codename=I.Codename
| join on=ZL.Codename=I.Codename
| fields=I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Chance
| where=ZL.ZedCodename="npc_raging_bloater"
| where=ZL.ZedCodename="npc_raging_bloater"
| order by=ZL.Level DESC
| order by=ZL.Level DESC
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}}
}}


== Extra Loot ==
 
=== Extra Loot ===


{{#cargo_query:
{{#cargo_query:
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LootTableItem.Codename = Items.Codename,
LootTableItem.Codename = Items.Codename,
LootTableLink.Codename = LootTable.Codename
LootTableLink.Codename = LootTable.Codename
| fields=Items._pageName, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Chance
| where=LootTableLink.LinkCodename="npc_raging_bloater"
| where=LootTableLink.LinkCodename="npc_raging_bloater"
|format=table
|format=table

Latest revision as of 12:22, 14 July 2025


Information

Stats

These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level

Attribute Value
Name Raging Bloater
Strength 4304
Defense 13825
Speed 1608
Agility 7912
Stat Scale 0.011
Max Life 900
HP Scale .01
Weakness rifle
Difficulty Rating 7
Description No information known

Weak to

Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.

No weakness to Melee Weapons

Ranged Weapon Type
AK-47 rifle
AK-74u rifle
L96 rifle
LR-300 rifle
M249 rifle
SMG rifle


Spawns

City

Location
Boiler Room
Foyer
Loading Bay
Storage Area


Explore

Location
Junkyard NPC 1


Standard Loot

Image Item Qty Level Chance
zed_juice.png Zed Juice 3-6 1-100 100%


Extra Loot

Image Item Level Table Chance
beer.png Beer 1-100 NPC Drop Random 10%
canned_food.png Canned Food 1-100 NPC Drop Random 10%
cloth.png Cloth 1-100 NPC Drop Random 10%
craft_log.png Logs 1-100 Medium Resources 10%
craft_nails.png Nails 1-100 Medium Resources 10%
craft_nails.png Nails 1-100 NPC Drop Random 10%
craft_rope.png Rope 1-100 Medium Resources 10%
craft_scrap.png Scrap 1-100 Medium Resources 10%
craft_wire.png Wire 1-100 Medium Resources 10%
craft_wire.png Wire 1-100 NPC Drop Random 10%
dirty_water.png Dirty Water 1-100 NPC Drop Random 10%
ecola.png E-Cola 1-100 NPC Drop Random 10%
gears.png Gears 1-100 Medium Resources 10%
iron_ore.png Iron Ore 1-100 NPC Drop Random 10%
thread.png Thread 1-100 NPC Drop Random 10%