Cooked Fish Blueprint: Difference between revisions
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<noinclude>{{ | <noinclude>{{GrillBlueprints| Codename=blueprint_cooked_fish| Description = No information known | ||
}} | }} | ||
</noinclude>{{ItemBlueprints | </noinclude><noinclude>{{Items | ||
| Codename=blueprint_cooked_fish | |||
| Type=GrillBlueprints | |||
}} | |||
</noinclude> | |||
== Information == | |||
{| class="cargoTable noMerge sortable jquery-tablesorter" | |||
! Attribute !! Value | |||
|- | |||
! Name || Cooked Fish Blueprint | |||
|- | |||
! Weight || 1kg | |||
|- | |||
! Buy Value || N/A | |||
|- | |||
! Sell Value || N/A | |||
|} | |||
== Status Effects On Use == | |||
{{#cargo_query: | |||
tables=StatusEffectLink,PlayerEffects | |||
| join on=StatusEffectLink.Codename=PlayerEffects.Codename | |||
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds) | |||
| where=StatusEffectLink.LinkCodename="blueprint_cooked_fish" | |||
| format=table | |||
| default=No extra effects | |||
}} | |||
== Produced by == | |||
=== Crafting === | |||
{{#cargo_query: | |||
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings | |||
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename | |||
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building | |||
| where=BlueprintRewards.Codename = "blueprint_cooked_fish" | |||
| format=table | |||
| default=Not craftable in stronghold | |||
}} | |||
=== Scavenges === | |||
{{#cargo_query: | |||
tables=ScavengeJobRewards=R,ScavengeJobs=J | |||
|join on=R.JobCodename=J.Codename | |||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty | |||
|where=R.Codename="blueprint_cooked_fish" AND J.Location="city" | |||
|format=table | |||
|headers=show | |||
|default=There are no ways to scavenge for this item. | |||
}} | |||
=== Hunts === | |||
{{#cargo_query: | |||
tables=HuntingJobRewards=R,HuntingJobs=J | |||
|join on=R.JobCodename=J.Codename | |||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty | |||
|where=R.Codename="blueprint_cooked_fish" | |||
|format=table | |||
|headers=show | |||
|default=There are no guaranteed hunting locations for this item. | |||
}} | |||
=== Zeds === | |||
{{#cargo_compound_query: | |||
tables=LootTableItem,LootTableLink,Zeds,LootTable; | |||
join on=LootTableItem.LootTableCodename=LootTable.Codename, | |||
LootTable.Codename=LootTableLink.Codename, | |||
LootTableLink.LinkCodename=Zeds.Codename; | |||
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed; | |||
where=LootTableItem.Codename="blueprint_cooked_fish" AND LootTableLink.LinkType="Zeds"; | |||
|tables=ZedLoot,Zeds; | |||
join on=ZedLoot.ZedCodename=Zeds.Codename; | |||
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed; | |||
where=ZedLoot.Codename="blueprint_cooked_fish"; | |||
|format=table | |||
}} | |||
=== Explore Locations === | |||
{{#cargo_query: | |||
table=ScavengeJobRewards,ScavengeRooms,Locations | |||
| join on=ScavengeRooms.Location=Locations.Codename, | |||
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename | |||
| fields=Locations._pageName=Location | |||
| where=ScavengeJobRewards.Codename='blueprint_cooked_fish' AND Location != "city" | |||
| format=table | |||
}} | |||
== Consumed by == | |||
=== Crafting Blueprints === | |||
{{#cargo_query: | |||
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings | |||
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename, | |||
ItemBlueprints.ItemType=BuildingBlueprintList.Codename, | |||
BuildingBlueprintList.BuildingCodename=Buildings.Codename | |||
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building | |||
| where=BlueprintItems.Codename="blueprint_cooked_fish" | |||
}} | |||
=== Scavenges === | |||
{{#cargo_query: | |||
tables=ScavengeJobItems=R,ScavengeJobs=J | |||
|join on=R.JobCodename=J.Codename | |||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty | |||
|where=R.Codename="blueprint_cooked_fish" | |||
|format=table | |||
|headers=show | |||
|default=This item is not used in any scavenge. | |||
}} | |||
{{ItemBlueprints | |||
| Name=Cooked Fish Blueprint | | Name=Cooked Fish Blueprint | ||
| Codename=blueprint_cooked_fish | | Codename=blueprint_cooked_fish | ||
| ItemType= | | ItemType=blueprint_grill | ||
| Type= | | Type=GrillBlueprints | ||
| WaitTime=undefined | | WaitTime=undefined | ||
| AutoUnlock=false | | AutoUnlock=false | ||
Line 14: | Line 137: | ||
| BlueprintCodename=blueprint_cooked_fish | | BlueprintCodename=blueprint_cooked_fish | ||
| Codename=coal | | Codename=coal | ||
| Qty = | | Qty = 5 | ||
| TakeItem = Yes | | TakeItem = Yes | ||
}}{{BlueprintItems | }}{{BlueprintItems | ||
Line 23: | Line 146: | ||
}}{{BlueprintRewards | }}{{BlueprintRewards | ||
| BlueprintCodename=blueprint_cooked_fish | | BlueprintCodename=blueprint_cooked_fish | ||
| Codename= | | Codename=cooked_bass | ||
| Qty=1 | | Qty=1 | ||
}} | }}<!-- ZC_CP_Autogen_End --> | ||
Latest revision as of 16:49, 15 July 2025
Information
Attribute | Value |
---|---|
Name | Cooked Fish Blueprint |
Weight | 1kg |
Buy Value | N/A |
Sell Value | N/A |
Status Effects On Use
No extra effects
Produced by
Crafting
Not craftable in stronghold
Scavenges
There are no ways to scavenge for this item.
Hunts
There are no guaranteed hunting locations for this item.
Zeds
_ | Zed |
---|
Explore Locations
No results
Consumed by
Crafting Blueprints
No results
Scavenges
This item is not used in any scavenge.