Cooked Carp: Difference between revisions

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(Created page with "<noinclude>{{CookedFish| Image = cooked_carp| Codename = cooked_carp| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 65| Cooldown = 1800| BuyPrice = 140| SellPrice = 30| Weight = 1kg| Desc = No information known }} </noinclude><!-- ZC_CP_Autogen_End -->")
 
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<noinclude>{{CookedFish| Image = cooked_carp| Codename = cooked_carp| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 65| Cooldown = 1800| BuyPrice = 140| SellPrice = 30| Weight = 1kg| Desc = No information known
<noinclude>{{CookedFish| Image = cooked_carp| Codename = cooked_carp| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 65| Cooldown = 1800| BuyPrice = N/A| SellPrice = 30| Weight = 1kg| Description = No information known
}}
}}
</noinclude><!-- ZC_CP_Autogen_End -->
</noinclude><noinclude>{{Items
| Codename=cooked_carp
| Type=CookedFish
}}
 
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Cooked Carp
|-
! Weight || 1kg
|-
! Buy Value || N/A
|-
! Sell Value || $30
|}
 
 
== Immediate Effects ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Morale || 65
    |}
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="cooked_carp"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "cooked_carp"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|where=R.Codename="cooked_carp" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
 
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|where=R.Codename="cooked_carp"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
=== Zeds ===
 
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="cooked_carp" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="cooked_carp";
|format=table
}}
 
 
 
=== Explore Locations ===
 
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='cooked_carp' AND Location != "city"
| format=table
}}
 
 
== Consumed by ==
 
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="cooked_carp"
}}
 
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="cooked_carp"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
<!-- ZC_CP_Autogen_End -->

Latest revision as of 11:32, 17 July 2025



Information

Attribute Value
Name Cooked Carp
Weight 1kg
Buy Value N/A
Sell Value $30


Immediate Effects

Attribute Value
Morale 65


Status Effects On Use

No extra effects


Produced by

Crafting

Blueprint Building
Cooked Carp Blueprint Grill

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

No results


Consumed by

Crafting Blueprints

No results


Scavenges

This item is not used in any scavenge.