Open Meadow: Difference between revisions
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| where=Locations.Codename='loc_open_meadow' | | where=Locations.Codename='loc_open_meadow' | ||
| format=table | | format=table | ||
}}=== Outposts === | }} | ||
=== Outposts === | |||
{{#cargo_query: | {{#cargo_query: | ||
table=Locations, ItemFilterLink, Outposts | table=Locations, ItemFilterLink, Outposts | ||
| join on=ItemFilterLink.Codename=Locations.Codename,Outposts.Codename=ItemFilterLink.LinkCodename | | join on=ItemFilterLink.Codename=Locations.Codename,Outposts.Codename=ItemFilterLink.LinkCodename | ||
| fields=Outposts._pageName=Name, COUNT( | | fields=Outposts._pageName=Name, COUNT(*)=Count | ||
| where=Locations.Codename="loc_open_meadow" | | where=Locations.Codename="loc_open_meadow" | ||
| group by=Outposts._pageName | | group by=Outposts._pageName | ||
| format=table | | format=table | ||
}}<!-- ZC_CP_Autogen_End --> | }}<!-- ZC_CP_Autogen_End --> |
Latest revision as of 01:21, 31 July 2025
Travel Cost
Image | Item | Quantity | Consumed |
---|---|---|---|
![]() |
Fuel | 5 | Yes |
Potential Zed Encounters
The zeds in this zone will respawn after you defeat them, the zombies that can replace them are in the list below:
Note: This list does not display how many zeds, instead it just displays the *potential* encounters.
No results
Scavenge
Name | Zone |
---|---|
Hunt Large Game | 1 |
Hunt Small Game | 1 |
Setup Quick Trap | 2 |
Setup Trap | 2 |
Locks
Name | Zone |
---|---|
Create Clearing | 1 |
Outposts
Name | Count |
---|---|
Abandoned Forge | 1 |
Abandoned Iron Mine | 1 |
Advanced Refinery | 1 |
Fuel Pump | 1 |
Hunting Shack | 5 |