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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Materials| Image = thread| Codename = thread| BuyPrice = n/a| SellPrice = n/a| Weight = 1kg| Desc = A long, thin strand of cotton used in sewing
<noinclude>{{Materials| Image = thread| Codename = thread| BuyPrice = N/A| SellPrice = N/A| Weight = 0.5kg
}}
}}
</noinclude><noinclude>{{Items
| Codename=thread
| Type=Materials
}}
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Thread
|-
! Weight || 0.5kg
|-
! Buy Value || N/A
|-
! Sell Value || N/A
|}
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="thread"
| format=table
| default=No extra effects
}}
== Produced by ==
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "thread"
| format=table
| default=Not craftable in stronghold
}}
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="thread" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="thread"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
=== Zeds ===
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="thread" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="thread";
|format=table
}}
=== Explore Locations ===
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='thread' AND Location != "city"
| group by=Locations._pageName
| format=table
}}
== Consumed by ==
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="thread"
}}
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="thread"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
<!-- ZC_CP_Autogen_End -->
<!-- ZC_CP_Autogen_End -->

Latest revision as of 23:21, 5 August 2025



Information

Attribute Value
Name Thread
Weight 0.5kg
Buy Value N/A
Sell Value N/A



Status Effects On Use

No extra effects


Produced by

Crafting

Blueprint Building
Craft Thread Armour Bench

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed
  Zombie


Explore Locations

No results


Consumed by

Crafting Blueprints

Recipe Building
Craft Camo Hat Armour Bench
Craft Camo Pants Armour Bench
Craft Camo Vest Armour Bench
Craft Padded Pants Armour Bench
Craft Padded Vest Armour Bench
Craft Riot Helmet Armour Bench
Craft Steel Fishing Rod Crafting Bench
Craft Trekking Boots Armour Bench
Create Bandage Medical Bay
Create Med Kit Medical Bay


Scavenges

This item is not used in any scavenge.