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Construction Yard: Difference between revisions

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<noinclude>{{Locations| Name=Construction Yard| Codename=loc_construction_yard| WaitTime=0| TravelTime=1800| TravelTimeFormatted=00H 30M 00S| Difficulty=6
{{#zed_entity:loc_construction_yard}}
}}
</noinclude>{{LocationJobItems
| JobCodename=loc_construction_yard
| ReqType=item_default
| Codename=fuel
| Qty=25
| TakeItem=Yes
}}=== Travel Cost ===
{{#cargo_query:
table=LocationJobItems,Items
| join on=LocationJobItems.Codename=Items.Codename
| fields=CONCAT('https://www.zed.city/items/', LocationJobItems.Codename, '.png')=Image, Items._pageName=Item, Qty=Quantity, TakeItem=Consumed
| where=JobCodename='loc_construction_yard'
| format=table
| order by=LocationJobItems.Codename
}}
 
=== Potential Zed Encounters ===
The zeds in this zone will respawn after you defeat them, the zombies that can replace them are in the list below:
''Note: This list '''does not display how many zeds''', instead it just displays the *potential* encounters''.
 
{{#cargo_query:
table=RoomNpcs,Zeds,NpcRooms
|join on=RoomNpcs.Codename=Zeds.Codename,RoomNpcs.JobCodename=NpcRooms.Codename
|fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed, RoomNpcs.Level, NpcRooms.RespawnTime, NpcRooms.Zone
|where=NpcRooms.Location="loc_construction_yard"
|group by=Zeds._pageName, RoomNpcs.Level
|format=table
}}
 
 
 
=== Scavenge ===
{{#cargo_query:
table=ScavengeRooms
|fields=_pageName=Name, Zone
|where=Location="loc_construction_yard"
|format=table
}}
 
 
=== Locks ===
{{#cargo_query:
table=GateRooms,Locations
| join on=GateRooms.Location=Locations.Codename
| fields=GateRooms._pageName=Name, GateRooms.Zone
| where=Locations.Codename='loc_construction_yard'
| format=table
}}
=== Outposts ===
{{#cargo_query:
table=Locations, ItemFilterLink, Outposts
| join on=ItemFilterLink.Codename=Locations.Codename,Outposts.Codename=ItemFilterLink.LinkCodename
| fields=Outposts._pageName=Name
| where=Locations.Codename="loc_construction_yard"
| format=table
}}<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:15, 13 September 2026

Construction Yard location artwork

Overview

AttributeValue
CategoryMedium
Difficulty7 / 10
One-way travel time30 minutes
Travel cost25 × Fuel

Zone 1

ActivityTypeAction timeCostRewards / encounters
Construction Yard NPC 2CombatInstantNoneCrawler / Undead Workman / Undead Workman / Undead Workman
Construction Yard NPC 3CombatInstantNoneCrawler / Undead Workman / Undead Workman / Undead Workman
Construction Yard NPC 4CombatInstantNoneUndead Workman / Undead Supervisor / Undead Workman
Construction Yard NPC 1CombatInstantNoneCrawler / Undead Workman / Undead Workman / Undead Workman
Foundation PitScavengeInstant1 × Rad ImmunityFlux × 1 (20%); Cement × 1-2 (60%); Gears × 1 (20%); Brick × 1 (20%); Tarp × 1 (20%); Old Gas Mask × 1 (0%)
Secure Lockup DoorZone unlock (opens Zone 2)30 seconds1 × LockpickNone

Zone 2

ActivityTypeAction timeCostRewards / encounters
Construction Yard NPC 5CombatInstantNoneUndead Supervisor / Undead Supervisor
Construction Yard NPC 6CombatInstantNoneUndead Supervisor / Undead Supervisor
Construction Yard NPC 7CombatInstantNoneUndead Supervisor
Security VaultZone unlock (opens Zone 3)30 seconds1 × ExplosivesNone

Zone 3

ActivityTypeAction timeRewards / encounters
LockboxScavengeInstantFlux × 1 (9.09%); Cement × 1 (9.09%); Gears × 1 (9.09%); Brick × 1 (9.09%); Tarp × 1 (9.09%); Plastic × 1 (9.09%); Oil × 1 (9.09%); Unrefined Plastic × 1 (9.09%); Advanced Tools × 1 (9.09%); ZedBull × 1 (9.09%); Barricade × 1 (9.09%)
LockboxScavengeInstantFlux × 1 (9.09%); Cement × 1 (9.09%); Gears × 1 (9.09%); Brick × 1 (9.09%); Tarp × 1 (9.09%); Plastic × 1 (9.09%); Oil × 1 (9.09%); Unrefined Plastic × 1 (9.09%); Advanced Tools × 1 (9.09%); ZedBull × 1 (9.09%); Barricade × 1 (9.09%)
LockboxScavengeInstantFlux × 1 (9.09%); Cement × 1 (9.09%); Gears × 1 (9.09%); Brick × 1 (9.09%); Tarp × 1 (9.09%); Plastic × 1 (9.09%); Oil × 1 (9.09%); Unrefined Plastic × 1 (9.09%); Advanced Tools × 1 (9.09%); ZedBull × 1 (9.09%); Barricade × 1 (9.09%)
LockboxScavengeInstantFlux × 1 (9.09%); Cement × 1 (9.09%); Gears × 1 (9.09%); Brick × 1 (9.09%); Tarp × 1 (9.09%); Plastic × 1 (9.09%); Oil × 1 (9.09%); Unrefined Plastic × 1 (9.09%); Advanced Tools × 1 (9.09%); ZedBull × 1 (9.09%); Barricade × 1 (9.09%)

Outposts