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<noinclude>{{Zeds| Name=Bloater| Codename=npc_bloater| Strength=80| Defense=360| Speed=50| Agility=50| StatScale=.1| MaxLife=800| HpScale=0.0075| Weakness=rifle| DifficultyRating=4
{{#zed_entity:npc_bloater}}
}}
</noinclude>{{ZedLoot
| ZedCodename=npc_bloater
| Codename=zed_juice
| Qty=3-6
| Level=1-100
| Chance=100
  }}{{LootTableLink
| LinkCodename=npc_bloater
| Codename=loot_npc_rand
| LinkType=Zeds
| Level=1-100
| Chance=10
  }}{{ZedLoot
| ZedCodename=npc_bloater
| Codename=fuel
| Qty=1
| Level=1-100
| Chance=50
  }}{{ZedLoot
| ZedCodename=npc_bloater
| Codename=chocolate
| Qty=2-6
| Level=1-100
| Chance=100
  }}
== Information ==
=== Stats ===
 
''These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level''
 
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Bloater
|-
! Strength || 80
|-
! Defense || 360
|-
! Speed || 50
|-
! Agility || 50
|-
! Stat Scale || .1
|-
! Max Life || 800
|-
! HP Scale || 0.0075
|-
! Weakness || rifle
|-
! Difficulty Rating || 4
|-
! Description || No information known
|}
 
==== Weak to ====
 
''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.''
 
{{#cargo_query:
tables=Weapons
| fields= Weapons._pageName = Melee Weapon, Weapons.Type = Type
| where= Weapons.Type= "rifle"
| format=table
| default=No weakness to Melee Weapons
}}
 
{{#cargo_query:
tables=WeaponsRanged
| fields= WeaponsRanged._pageName = Ranged Weapon, WeaponsRanged.Type = Type
| where= WeaponsRanged.Type= "rifle"
| format=table
| default=No weakness to Ranged Weapons
}}
 
 
=== Spawns ===
 
 
==== City ====
{{#cargo_query:
tables=HuntingJobNpcs, HuntingJobs
| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename
| fields= HuntingJobs._pageName = Location
| where= HuntingJobNpcs.Codename = "npc_bloater"
|format=table
|default=This zed does not spawn in the city.
}}
 
 
==== Explore ====
{{#cargo_query:
tables=RoomNpcs, NpcRooms, Locations
| join on= NpcRooms.Codename = RoomNpcs.JobCodename, Locations.Codename = NpcRooms.Location
| fields= Locations._pageName = Location
| where= RoomNpcs.Codename = "npc_bloater"
| group by=Locations._pageName
| format=table
| default=This zed does not spawn in explorable locations.
}}
 
=== Standard Loot ===
 
{{#cargo_query:
tables=ZedLoot=ZL,Items=I
| join on=ZL.Codename=I.Codename
| fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Drop Rate
| where=ZL.ZedCodename="npc_bloater"
| order by=ZL.Level DESC
| format=table
}}
 
 
=== Extra Loot ===
 
{{#cargo_query:
tables=LootTableItem,LootTable,Items,LootTableLink
| join on = LootTable.Codename = LootTableItem.LootTableCodename,
LootTableItem.Codename = Items.Codename,
LootTableLink.Codename = LootTable.Codename
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Drop Rate
| where=LootTableLink.LinkCodename="npc_bloater"
|format=table
}}
 
  <!-- ZC_CP_Autogen_End -->

Latest revision as of 00:15, 13 September 2026

Zed
Base combat stats
Health
800
Strength
80
Defense
360
Speed
50
Agility
50
Weakness
Rifle
Difficulty
4

Combat attacks

AttackDamage typePower / healingAccuracyUse chanceEffects
Heavy SlamNormal1499%44%100% chance: Stun for 5 turns on self
Toxic BurstToxic10100%36%50% chance: Poison 10% HP for 3 turns
Consume FleshPhysical0; heals 100100%20%None

Base loot

ImageItemQuantityChance
Zed Juice artworkZed Juice3-6100%
Canned Food artworkCanned Food11.11%
Beer artworkBeer11.11%
e-Cola artworke-Cola11.11%
Flux artworkFlux1-416.63%
Nails artworkNails251.11%
Dirty Water artworkDirty Water11.11%
Fuel artworkFuel150%
Chocolate artworkChocolate2-6100%

Encounter locations