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Leather Jacket: Difference between revisions

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<noinclude>{{DefenseBody| Image = defense_leather_jacket| Codename = defense_leather_jacket| Defense = 5| Durability = Pristine| BuyPrice = N/A| SellPrice = N/A| Weight = 1kg
{{#zed_entity:defense_leather_jacket}}
}}
</noinclude><noinclude>{{Items
| Codename=defense_leather_jacket
| Type=DefenseBody
}}
 
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Leather Jacket
|-
! Weight || 1kg
|-
! Buy Value || N/A
|-
! Sell Value || N/A
|}
 
 
 
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="defense_leather_jacket"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "defense_leather_jacket"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="defense_leather_jacket" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
 
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="defense_leather_jacket"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
=== Zeds ===
 
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="defense_leather_jacket" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="defense_leather_jacket";
|format=table
}}
 
 
 
=== Explore Locations ===
 
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='defense_leather_jacket' AND Location != "city"
| format=table
}}
 
 
== Consumed by ==
 
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="defense_leather_jacket"
}}
 
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="defense_leather_jacket"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:15, 13 September 2026

Leather Jacket artwork
Armour (Body)
Defense
5
Buy
Not sold
Sell
Not sold
Durability
6
Weight
1

How to obtain

Provide armour for analysis

ServiceEffectMaterialsCash costTime
Low cost armour analysis4-8 Max ModsNone$15,00030 seconds
Mid cost armour analysis6-9 Max ModsNone$40,00030 seconds
High cost armour analysis8-11 Max ModsNone$200,00030 seconds

Durability Upgrades

ServiceEffectMaterialsCash costTime
Extra Lining+0.85 Durability10 × Thread$01 hour
Extra Padding+1.15 Durability50 × Thread$01 hour
Hardened Padding+1.25 Durability100 × Thread$01 hour

Speed Upgrades

ServiceEffectMaterialsCash costTime
Weak Light Lining+0.1% Speed10 × Thread$01 hour
Lesser Light Lining+0.2% Speed30 × Thread$01 hour
Greater Light Lining+0.5% Speed10 × Thread; 5 × Light Lining$01 hour

Agility Upgrades

ServiceEffectMaterialsCash costTime
Weak Nimble Lining+0.1% Agility10 × Thread$01 hour
Lesser Nimble Lining+0.2% Agility30 × Thread$01 hour
Greater Nimble Lining+0.5% Agility10 × Thread; 5 × Nimble Lining$01 hour

Defense Upgrades

ServiceEffectMaterialsCash costTime
Weak Reinforcement+0.1% Defense10 × Thread$01 hour
Lesser Reinforcement+0.2% Defense10 × Thread$01 hour
Greater Reinforcement+0.5% Defense10 × Thread; 5 × Reinforced Lining$01 hour

Item transformations

ServiceEffectMaterialsCash costTimeLocationZone
Quick armour analysis3-8 Max ModsNone$5,00030 secondsOil RefineryZone 3
Add small pocket+0.1 Vehicle Capacity5 × Cloth$02 minutesOil RefineryZone 3
Add medium pocket+0.25 Vehicle Capacity10 × Thread$02 minutesOil RefineryZone 3
Add large pocket+0.35 Vehicle Capacity10 × Thread; 2 × Double Lining; 2 × Nimble Lining$02 minutesOil RefineryZone 3
Minor Mining Bonus+2% Mining Skill Bonus10 × Alloy Bar$02 minutesOil RefineryZone 4
Minor Woodcutting Bonus+2% Woodcutting Skill Bonus50 × Steel$02 minutesOil RefineryZone 4

Strength Upgrades

ServiceEffectMaterialsCash costTime
Weak Double Lining+0.1% Strength10 × Thread$01 hour
Lesser Double Lining+0.2% Strength10 × Thread$01 hour
Greater Double Lining+0.5% Strength10 × Thread; 5 × Double Lining$01 hour