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| <noinclude>{{DefenseHead| Image = defense_camo_hat| Codename = defense_camo_hat| Defense = 1| Durability = Medium| BuyPrice = N/A| SellPrice = N/A| Weight = 1kg
| | {{#zed_entity:defense_camo_hat}} |
| }}
| |
| </noinclude><noinclude>{{Items
| |
| | Codename=defense_camo_hat
| |
| | Type=DefenseHead
| |
| }}
| |
| | |
| </noinclude>
| |
| == Information ==
| |
| {| class="cargoTable noMerge sortable jquery-tablesorter"
| |
| ! Attribute !! Value
| |
| |-
| |
| ! Name || Camo Hat
| |
| |-
| |
| ! Weight || 1kg
| |
| |-
| |
| ! Buy Value || N/A
| |
| |-
| |
| ! Sell Value || N/A
| |
| |}
| |
| | |
| | |
| | |
| | |
| | |
| == Status Effects On Use ==
| |
| {{#cargo_query:
| |
| tables=StatusEffectLink,PlayerEffects
| |
| | join on=StatusEffectLink.Codename=PlayerEffects.Codename
| |
| | fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| |
| | where=StatusEffectLink.LinkCodename="defense_camo_hat"
| |
| | format=table
| |
| | default=No extra effects
| |
| }}
| |
| | |
| | |
| == Produced by ==
| |
| | |
| === Crafting ===
| |
| {{#cargo_query:
| |
| tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| |
| | join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| |
| | fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| |
| | where=BlueprintRewards.Codename = "defense_camo_hat"
| |
| | format=table
| |
| | default=Not craftable in stronghold
| |
| }}
| |
| | |
| === Scavenges ===
| |
| {{#cargo_query:
| |
| tables=ScavengeJobRewards=R,ScavengeJobs=J
| |
| |join on=R.JobCodename=J.Codename
| |
| |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
| |
| |where=R.Codename="defense_camo_hat" AND J.Location="city"
| |
| |format=table
| |
| |headers=show
| |
| |default=There are no ways to scavenge for this item.
| |
| }}
| |
| | |
| | |
| === Hunts ===
| |
| {{#cargo_query:
| |
| tables=HuntingJobRewards=R,HuntingJobs=J
| |
| |join on=R.JobCodename=J.Codename
| |
| |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
| |
| |where=R.Codename="defense_camo_hat"
| |
| |format=table
| |
| |headers=show
| |
| |default=There are no guaranteed hunting locations for this item.
| |
| }}
| |
| | |
| === Zeds ===
| |
| | |
| {{#cargo_compound_query:
| |
| tables=LootTableItem,LootTableLink,Zeds,LootTable;
| |
| join on=LootTableItem.LootTableCodename=LootTable.Codename,
| |
| LootTable.Codename=LootTableLink.Codename,
| |
| LootTableLink.LinkCodename=Zeds.Codename;
| |
| fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
| |
| where=LootTableItem.Codename="defense_camo_hat" AND LootTableLink.LinkType="Zeds";
| |
| |tables=ZedLoot,Zeds;
| |
| join on=ZedLoot.ZedCodename=Zeds.Codename;
| |
| fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
| |
| where=ZedLoot.Codename="defense_camo_hat";
| |
| |format=table
| |
| }}
| |
| | |
| | |
| | |
| === Explore Locations ===
| |
| | |
| {{#cargo_query:
| |
| table=ScavengeJobRewards,ScavengeRooms,Locations
| |
| | join on=ScavengeRooms.Location=Locations.Codename,
| |
| ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| |
| | fields=Locations._pageName=Location
| |
| | where=ScavengeJobRewards.Codename='defense_camo_hat' AND Location != "city"
| |
| | group by=Locations._pageName
| |
| | format=table
| |
| }}
| |
| | |
| | |
| == Consumed by ==
| |
| | |
| === Crafting Blueprints ===
| |
| {{#cargo_query:
| |
| tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| |
| | join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
| |
| ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
| |
| BuildingBlueprintList.BuildingCodename=Buildings.Codename
| |
| | fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| |
| | where=BlueprintItems.Codename="defense_camo_hat"
| |
| }}
| |
| | |
| | |
| === Scavenges ===
| |
| {{#cargo_query: | |
| tables=ScavengeJobItems=R,ScavengeJobs=J
| |
| |join on=R.JobCodename=J.Codename
| |
| |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
| |
| |where=R.Codename="defense_camo_hat"
| |
| |format=table
| |
| |headers=show
| |
| |default=This item is not used in any scavenge.
| |
| }} | |
| | |
| <!-- ZC_CP_Autogen_End -->
| |