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Gun Powder Blueprint: Difference between revisions

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<noinclude>{{AmmoBlueprint| Codename=blueprint_gun_powder
{{#zed_entity:blueprint_gun_powder}}
}}
</noinclude>
=== Crafting ===
Gun Powder Blueprint is a crafting recipe that takes '''120 seconds''' to complete.
 
==Requires==
{{#cargo_query:
tables=BlueprintItems=BI,Items=I
|join on=BI.Codename=I.Codename
|fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image,I._pageName=Resource, BI.Qty
|where=BI.BlueprintCodename="blueprint_gun_powder"
|format=table
}}
 
==Outputs==
{{#cargo_query:
tables=BlueprintRewards=BI,Items=I
|join on=BI.Codename=I.Codename
|fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image,I._pageName=Resource, BI.Qty
|where=BI.BlueprintCodename="blueprint_gun_powder"
|format=table
}}
<!-- ZC_CP_Autogen_End -->
 
  <noinclude>{{Items
| Codename=blueprint_gun_powder
| Type=AmmoBlueprint
}}
 
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Gun Powder Blueprint
|-
! Weight || 1kg
|-
! Buy Value || N/A
|-
! Sell Value || N/A
|}
 
 
 
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="blueprint_gun_powder"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "blueprint_gun_powder"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="blueprint_gun_powder" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
 
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="blueprint_gun_powder"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
=== Zeds ===
 
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="blueprint_gun_powder" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="blueprint_gun_powder";
|format=table
}}
 
 
 
=== Explore Locations ===
 
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='blueprint_gun_powder' AND Location != "city"
| group by=Locations._pageName
| format=table
}}
 
 
== Consumed by ==
 
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="blueprint_gun_powder"
}}
 
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="blueprint_gun_powder"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
{{ItemBlueprints
| Name=Gun Powder Blueprint
| Codename=blueprint_gun_powder
| ItemType=blueprint_ammo
| Type=AmmoBlueprint
| WaitTime=undefined
| AutoUnlock=false
| UnlockLevel=undefined
| AllowMultiCraft=false
}}
{{BlueprintItems
| BlueprintCodename=blueprint_gun_powder
| Codename=coal
| Qty = 2
| TakeItem = Yes
}}{{BlueprintRewards
| BlueprintCodename=blueprint_gun_powder
| Codename=gun_powder
| Qty=1
}}<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:15, 13 September 2026

Gun Powder Blueprint artwork
Ammo Blueprint
Crafting time
2 minutes
Batch crafting
Yes
Blueprint access
Unlocked automatically
Building level
1

Requirements

ImageItem (alternatives separated by /)QuantityConsumed
Coal artworkCoal2

Outputs

ImageItemQuantity
Gun Powder artworkGun Powder1