Skip to content

Armoured Pants: Difference between revisions

From Zed City Wiki

No edit summary
(Apply managed wiki content)
Tag: Replaced
 
Line 1: Line 1:
<noinclude>{{DefenseLegs| Image = defense_armoured_pants| Codename = defense_armoured_pants| Defense = 2| Durability = Pristine| BuyPrice = 150,000| SellPrice = 75,000| Weight = 1kg
{{#zed_entity:defense_armoured_pants}}
}}
</noinclude><noinclude>{{Items
| Codename=defense_armoured_pants
| Type=DefenseLegs
}}
 
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Armoured Pants
|-
! Weight || 1kg
|-
! Buy Value || $150,000
|-
! Sell Value || $75,000
|}
 
 
 
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="defense_armoured_pants"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "defense_armoured_pants"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="defense_armoured_pants" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
 
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="defense_armoured_pants"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
=== Zeds ===
 
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="defense_armoured_pants" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="defense_armoured_pants";
|format=table
}}
 
 
 
=== Explore Locations ===
 
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='defense_armoured_pants' AND Location != "city"
| group by=Locations._pageName
| format=table
}}
 
 
== Consumed by ==
 
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="defense_armoured_pants"
}}
 
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="defense_armoured_pants"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:15, 13 September 2026

Armoured Pants artwork
Armour (Legs)
Defense
2
Buy
$150,000
Sell
$75,000
Durability
6
Weight
1

How to obtain

SourceMethodQuantityLocation
BlackmarketBuy1 per restock (maximum 2)City
Fire Resistance ArmourRewards1city
Poison Resistance ArmourRewards1city
Stun Resistance ArmourRewards1city
Physical Resistance ArmourRewards1city
Dining AreaBoss Rewards1city
KitchenBoss Rewards1city
Toxic Dump SiteBoss Rewards1city
Sewage PlantBoss Rewards1city

Provide armour for analysis

ServiceEffectMaterialsCash costTime
Low cost armour analysis4-8 Max ModsNone$15,00030 seconds
Mid cost armour analysis6-9 Max ModsNone$40,00030 seconds
High cost armour analysis8-11 Max ModsNone$200,00030 seconds

Durability Upgrades

ServiceEffectMaterialsCash costTime
Extra Lining+0.85 Durability10 × Thread$01 hour
Extra Padding+1.15 Durability50 × Thread$01 hour
Hardened Padding+1.25 Durability100 × Thread$01 hour

Speed Upgrades

ServiceEffectMaterialsCash costTime
Weak Light Lining+0.1% Speed10 × Thread$01 hour
Lesser Light Lining+0.2% Speed30 × Thread$01 hour
Greater Light Lining+0.5% Speed10 × Thread; 5 × Light Lining$01 hour

Agility Upgrades

ServiceEffectMaterialsCash costTime
Weak Nimble Lining+0.1% Agility10 × Thread$01 hour
Lesser Nimble Lining+0.2% Agility30 × Thread$01 hour
Greater Nimble Lining+0.5% Agility10 × Thread; 5 × Nimble Lining$01 hour

Defense Upgrades

ServiceEffectMaterialsCash costTime
Weak Reinforcement+0.1% Defense10 × Thread$01 hour
Lesser Reinforcement+0.2% Defense10 × Thread$01 hour
Greater Reinforcement+0.5% Defense10 × Thread; 5 × Reinforced Lining$01 hour

Item transformations

ServiceEffectMaterialsCash costTimeLocationZone
Quick armour analysis3-8 Max ModsNone$5,00030 secondsOil RefineryZone 3
Add small pocket+0.1 Vehicle Capacity5 × Cloth$02 minutesOil RefineryZone 3
Add medium pocket+0.25 Vehicle Capacity10 × Thread$02 minutesOil RefineryZone 3
Add large pocket+0.35 Vehicle Capacity10 × Thread; 2 × Double Lining; 2 × Nimble Lining$02 minutesOil RefineryZone 3
Minor Mining Bonus+2% Mining Skill Bonus10 × Alloy Bar$02 minutesOil RefineryZone 4
Minor Woodcutting Bonus+2% Woodcutting Skill Bonus50 × Steel$02 minutesOil RefineryZone 4

Strength Upgrades

ServiceEffectMaterialsCash costTime
Weak Double Lining+0.1% Strength10 × Thread$01 hour
Lesser Double Lining+0.2% Strength10 × Thread$01 hour
Greater Double Lining+0.5% Strength10 × Thread; 5 × Double Lining$01 hour