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'''''Becoming a skilled survivor includes gaining experience, this is where skills come into the game. Each skill specializes on one area of expertise in survival.''''' 
'''Skills''' track your experience in gathering, combat and production activities. They increase automatically through related actions, and higher levels can unlock actions, improve success chances, and increase eligible loot quantities. Skills are separate from [[Perks]], which are bought with Skill Points.


== Skills ==
== Skill overview ==
{{#zed_list:player_skills}}


All skills start at level 1 and increase up to level 99. Any actions which level up a skill also take that skill into account when generating success rates, therefore the higher your skill, the higher your success rate.
== Gaining levels ==
Actions award skill XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award skill XP.


Skills are also used as a measure for your experience before being able to access certain content within the game. As you progress, having higher levels in each skill will be necessary.
A skill levels up automatically when it reaches the next skill XP threshold. Thresholds become larger at higher levels, and a skill cannot rise above level 99.


=== Refining ===
Some actions require a minimum Skill level and remain unavailable until you reach it. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well.


Refining is increase by refining items within the Stronghold.
== Skill Bonus ==
Each Skill has a '''Skill Bonus''' calculated from its current level. It begins at +0% and rises automatically as the Skill levels, reaching '''×2.50''' quantity at level 99.


=== Fishing ===
For normal loot, the bonus applies only when the reward uses the matching Skill. It increases the eligible item's quantity, not its drop chance, and adjusted quantities round downward. For example, a ×1.76 Skill Bonus changes a quantity range of 3–6 into 5–10. Additional loot rolls remain separate from this quantity increase. Hunting also applies its bonus directly to Zed Juice rewards.


Fishing is increased by fishing with the fishing rod.
{| class="wikitable sortable" style="width:100%;"
 
! Skill !! Items receiving the loot bonus
=== Crafting ===
 
Crafting is increased by crafting items within the Stronghold.
 
=== Hunting ===
 
Hunting is increased by Hunting Zeds.
 
=== Scavenging ===
 
Scavenging is increased by performing scavenge actions.
 
=== Distilling ===
 
Distilling is increased by working in a Distillery within a Faction.
 
=== Farming ===
 
Farming is increased by working in a Farm within a Faction.
 
=== Forging ===
 
Forging is increased by using the Furnace within the Stronghold.
 
=== Mining ===
 
Mining is increased by performing actions which require a Pick Axe
 
== Skill Loot Boosts ==
 
Mining, Fishing, Woodcutting, Scavenging and Hunting now give loot multipliers.
 
Note: Other skill bonuses, e.g. Forging, Cooking etc, have no effect until upcoming patch
 
-Starts from 0% up to 150% by level 99
 
Examples
 
-2 Iron Ore becomes 5 Iron Ore at Level 99
 
-10 Logs becomes 25 Logs at Level 99
 
-10 Iron Ore becomes 15 Iron Ore at Level 50
 
{| class="wikitable" style="text-align:left; width:70%"
|+ '''Skill Bonus Overview'''
|-
|-
! Skill Type !! Effect !! Notes
| Fishing || [[Angelfish]], [[Barnaclefish]], [[Bass]], [[Carp]], [[Perch]], [[Rockfish]], [[Sandfish]]
|-
|-
| '''Mining''' || Increases loot multiplier for ores (e.g. Iron Ore). || Up to +150% at level 99.
| Hunting || [[Hide]], [[Zed Juice]]
|-
|-
| '''Fishing''' || Increases loot multiplier for all fish. || Excludes Trophy Fish.
| Mining || [[Iron Ore]], [[Quartz]]
|-
|-
| '''Woodcutting''' || Increases loot multiplier for logs. || Up to +150% at level 99.
| Scavenging || [[Bolts]], [[Car Parts]], [[Cement]], [[Flux]], [[Scrap]]
|-
|-
| '''Scavenging''' || Increases loot multiplier for scrap, cement, flux, bolts, and car parts. || Up to +150% at level 99.
| Woodcutting || [[Logs]]
|-
|-
| '''Hunting''' || Increases loot multiplier for hide. || Up to +150% at level 99.
| Cooking, Crafting, Distilling, Farming, Forging and Refining || No items currently qualify
|-
| colspan="3" | '''Note:''' Forging, Cooking, and other skills do not affect loot drops.
|}
|}


=== Boost examples ===
Skill Bonus does not increase skill XP. Some effects and perks can increase skill XP gain separately.
Use the examples below for a rough estimation of boost values.
 
{| class="wikitable" style="text-align:left; width:70%"
|+ '''Skill Multiplier Progression'''
|-
! Level !! Loot Multiplier !! Example
|-
| 0 || 0% || Base loot only
|-
| 50 || +50% || 10 Iron Ore → 15 Iron Ore
|-
| 99 || +150% || 2 Iron Ore → 5 Iron Ore<br>10 Logs → 25 Logs
|}
 
=== Included Items ===
Certain items are tagged to be affected by the boost multiplier, refer to the table below.
 
{| class="wikitable" style="text-align:left; width:60%"
|+ '''Items Affected by Skill Multipliers'''
|-
! Skill !! Items
|-
| '''Fishing''' || All Fish (Excludes Trophy Fish)
|-
| '''Mining''' || Iron Ore, Quartz
|-
| '''Woodcutting''' || Logs
|-
| '''Hunting''' || Hide
|-
| '''Scavenging''' || Scrap, Cement, Flux, Bolts, Car Parts
|}

Latest revision as of 04:36, 21 September 2026

Skills track your experience in gathering, combat and production activities. They increase automatically through related actions, and higher levels can unlock actions, improve success chances, and increase eligible loot quantities. Skills are separate from Perks, which are bought with Skill Points.

Skill overview

IconSkill
Forging
Distilling
Farming
Scavenging
Hunting
Crafting
Fishing
Refining
Cooking
Woodcutting
Mining

Gaining levels

Actions award skill XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award skill XP.

A skill levels up automatically when it reaches the next skill XP threshold. Thresholds become larger at higher levels, and a skill cannot rise above level 99.

Some actions require a minimum Skill level and remain unavailable until you reach it. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well.

Skill Bonus

Each Skill has a Skill Bonus calculated from its current level. It begins at +0% and rises automatically as the Skill levels, reaching ×2.50 quantity at level 99.

For normal loot, the bonus applies only when the reward uses the matching Skill. It increases the eligible item's quantity, not its drop chance, and adjusted quantities round downward. For example, a ×1.76 Skill Bonus changes a quantity range of 3–6 into 5–10. Additional loot rolls remain separate from this quantity increase. Hunting also applies its bonus directly to Zed Juice rewards.

Skill Items receiving the loot bonus
Fishing Angelfish, Barnaclefish, Bass, Carp, Perch, Rockfish, Sandfish
Hunting Hide, Zed Juice
Mining Iron Ore, Quartz
Scavenging Bolts, Car Parts, Cement, Flux, Scrap
Woodcutting Logs
Cooking, Crafting, Distilling, Farming, Forging and Refining No items currently qualify

Skill Bonus does not increase skill XP. Some effects and perks can increase skill XP gain separately.