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High cost weapon analysis: Difference between revisions

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<noinclude>{{TransformRooms| Name=High cost weapon analysis| Codename=job_expert_weapons_3| Location=city| Zone=2| WaitTime=30| SkillLevel=0| MinSkillLevel=0| JobSkill=N/A| DisableChance=false| CooldownTimer=0| MultiRoomGroup=weapons_expert| ActionType=scavenge| Trait1=Max Mods Flat: +8-11| Trait2=None| Trait3=None| Trait4=None| Trait5=None| Traits=Max Mods Flat: +8-11
{{#zed_entity:job_expert_weapons_3}}
}}
</noinclude><noinclude>{{ScavengeJobItems
| JobCodename=job_expert_weapons_3
| ReqType=item_default
| Codename=money
| Qty=250000
| TakeItem=Yes
}}{{ScavengeJobItems
| JobCodename=job_expert_weapons_3
| ReqType=item_type
| Codename=undefined
| Qty=1
| TakeItem=No
}}<!-- LTC_C_Autogen_End -->
</noinclude>
=== Location ===
[[Experts]]
 
=== Requirements ===
{{#cargo_query:
table=ScavengeJobItems,Items
| join on=ScavengeJobItems.Codename=Items.Codename
| fields=CONCAT('https://www.zed.city/items/', ScavengeJobItems.Codename, '.png')=Image, Items._pageName=Item, Qty=Quantity
| where=JobCodename='job_expert_weapons_3' and Items._pageName IS NOT NULL
| format=table
| order by=ScavengeJobItems.Codename
}}
 
=== Item Modifications ===
 
Max Mods Flat: +8-11<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:16, 13 September 2026

Location

LocationZone
City2

Requirements

ImageItem (alternatives separated by /)QuantityConsumed
Money artworkMoney250000
N/ARanged Weapon / Melee Weapon1

Item modifications

AttributeChange
Max Mods8-11