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'''Zed City''' is a persistent, free-to-play browser RPG set in a zombie-infested city. Build a safe and productive [[Stronghold]], gather supplies, craft and trade equipment, fight [[Zeds]], explore beyond the city, and work with other survivors.
'''Zed City''' is a free-to-play, ad-free browser-based zombie survival MMORPG with no download required. Begin as a vulnerable survivor, build a productive [[Stronghold]], scavenge and craft essential gear, fight the infected, trade in a player-driven economy, and work with other survivors in a persistent online world.


== What is the goal? ==
There is no fixed class or single route to victory. Your skills grow through the activities you choose, whether you become a feared Zed hunter, expert crafter, resource trader, explorer, faction specialist, or a survivor who can do a little of everything. Progress is designed for long-term play, with new goals emerging as your character, equipment, buildings, and alliances develop.
Zed City does not have one final win screen. Your goal is to turn a vulnerable new survivor into a capable, self-sufficient one. You choose what that means: build an efficient stronghold, master gathering and crafting skills, collect powerful equipment, complete [[Quests]], explore dangerous locations, compete with other players, or help a [[Faction]] grow.


Progress is persistent. Almost every useful action feeds another part of your account: gathering provides materials, materials become equipment or building upgrades, better equipment opens harder content, and harder content brings better rewards.
'''[https://www.zed.city/ Play Zed City free]''' — create your survivor and start playing in your browser.


== The core gameplay loop ==
== Choose your own path ==
# '''Gather''' resources through [[Scavenging]], [[Hunting]], activities, and exploration.
# '''Use or process''' those resources in your [[Stronghold]].
# '''Equip''' weapons, armour, tools, and supplies from your [[Inventory]].
# '''Improve''' your level, [[Skills]], perks, buildings, and equipment.
# '''Trade''' spare goods through the [[City]] and player economy.
# '''Push farther''' into tougher fights, locations, quests, outposts, and faction content.


== New survivor? Start here ==
Zed City is an open-ended survival game rather than a fixed campaign. The activities you enjoy can become your specialization, and each path supports the wider world.
The game introduces systems gradually. Follow the [[Getting Started|new survivor guide]] and your [[Quests]] instead of trying to learn every menu at once. A good first rhythm is to gather basic materials, check what your stronghold can produce or upgrade, equip before fighting, and save enough supplies for your next objective.
 
{| class="wikitable" style="width:100%;"
! If you enjoy... !! Where to start
|-
| Building and production || Develop your [[Stronghold]], discover blueprints, craft equipment, and process raw materials.
|-
| Gathering and specialization || Train [[Skills]] through [[Scavenging]], mining, fishing, woodcutting, farming, and other jobs.
|-
| Zombie combat || Hunt [[Zeds]], improve your combat stats, refine your equipment, and prepare for harder enemies.
|-
| Exploration || Build a [[Garage|vehicle]], travel beyond the city through [[Explore]], and establish [[Outposts]].
|-
| Trading and collecting || Find a niche in the [[City]] economy, compare [[Items]], and collect equipment and [[Trophies]].
|-
| Stories and objectives || Follow [[Quests]] for narrative, useful direction, and concrete challenges.
|-
| Social and cooperative play || Join a [[Faction]], take a specialist role, and complete shared [[Activities]].
|-
| Competition || Enter [[PVP|PvP]], raid rival strongholds, and compete for position as your survivor grows stronger.
|}
 
== Start your survival story ==
 
You begin with limited resources, basic abilities, and a stronghold that has room to grow. The game introduces systems gradually, so you do not need to understand everything on your first day. Follow your [[Quests]], gather what you need for the next objective, and invest in the kind of survivor you want to become.


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! First destination !! Why it matters
! First destination !! Why it matters
|-
|-
| [[Quests]] || Gives you clear objectives and introduces features in a useful order.
| [[Quests]] || Clear objectives introduce the world and reward early progress.
|-
|-
| [[Stronghold]] || Your home base for training, recovery, crafting, processing, vehicles, and other buildings.
| [[Stronghold]] || Your home base for training, recovery, crafting, processing, vehicles, and long-term development.
|-
|-
| [[Inventory]] || Where you equip gear, use consumables, and manage what you carry.
| [[Inventory]] || Equip weapons, armour, and tools; use supplies; and manage what you carry.
|-
|-
| [[Scavenging]] || A dependable way to find materials and train gathering skills.
| [[Scavenging]] || Find essential materials while training gathering skills.
|-
|-
| [[Hunting]] || Combat against Zeds for experience and loot; prepare your equipment first.
| [[Hunting]] || Fight Zeds for player XP and loot once your equipment and Health are ready.
|}
|}


== Understanding the game menu ==
== Game menu ==
The wiki follows the main game menu so it is easy to find the matching guide. Some entries only appear when they are relevant to your character.
 
The wiki follows the main game menu so you can jump directly to the system you want to understand. Some entries only appear when they become relevant to your character.


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! Menu item !! What you use it for
! Menu item !! What you use it for
|-
|-
| [[Stronghold]] || Buildings, training, recovery, crafting, processing, and home-base progression.
| [[Stronghold]] || Buildings, Gym training, recovery, crafting, processing, vehicles, and home-base development.
|-
| [[Survivors]] || Rescue and manage survivors who can work for you.
|-
| [[House]] || Your survivor's home and its household benefits.
|-
|-
| [[Activities]] || Active cooperative operations you lead or have joined. This appears when you have an activity available.
| [[Outposts]] || Capture and develop specialized bases away from the city.
|-
|-
| [[Faction]] || Your faction base, members, shared work, storage, and raids. This appears after joining a faction.
| [[Activities]] || Cooperative operations that you lead or join.
|-
|-
| [[City]] || Shops, services, the market, other survivors, and faction discovery.
| [[Faction]] || Members, shared work, storage, roles, and raids.
|-
| [[City]] || Shops, services, markets, other players, and faction discovery.
|-
|-
| [[Inventory]] || Equipment, carried items, consumables, and loadout management.
| [[Inventory]] || Equipment, carried items, consumables, and loadout management.
|-
|-
| [[Quests]] || Guided objectives, storylines, progress tracking, and rewards.
| [[Quests]] || Optional storylines, objectives, progress tracking, and rewards.
|-
|-
| [[Hunting]] || Find and fight Zeds.
| [[Trophies]] || Rare passive account bonuses and their guaranteed-claim objectives.
|-
|-
| [[Scavenging|Scavenge]] || Search city locations for resources.
| [[Hunting]] || Find and fight Zeds for experience and loot.
|-
| [[Scavenging|Scavenge]] || Search city locations for resources and train gathering skills.
|-
|-
| [[Explore]] || Travel outside the city by vehicle and visit more demanding locations.
| [[Explore]] || Travel outside the city by vehicle and visit more demanding locations.
|-
|-
| [[Skills]] || Review your experience and bonuses in combat, gathering, and production skills.
| [[Skills]] || Review experience and bonuses across combat, gathering, and production skills.
|}
|}


== How progression fits together ==
== Long-term progression ==
* '''Level''' represents broad account progress and helps unlock stronghold buildings and other features. You gain experience from many activities.
* '''Skills''' improve as you perform their related actions. Higher skills improve your effectiveness and can unlock harder content.
* '''Perks''' are permanent choices bought with points earned while levelling. Read the [[Perks]] guide before committing points.
* '''Equipment''' determines what you can carry, gather, and fight with. Compare items in the [[Items]] reference and keep an eye on durability.
* '''Stronghold buildings''' turn raw materials into useful supplies and expand what your survivor can do.
* '''Economy and factions''' let your specialisation matter to other players through trade, shared production, and group objectives.


== Your main resources ==
* '''Level''' represents broad account progress and is earned through many different activities.
* '''Energy''' powers strenuous actions such as combat and gym training.
* '''Skills''' improve through use, rewarding the areas in which you choose to specialize.
* '''Immunity''' protects you while scavenging and exploring irradiated areas.
* '''Perks''' are permanent bonuses purchased with Skill Points earned while leveling. Read the [[Perks]] guide before committing Skill Points.
* '''Morale''' is spent by many activities and reflects your survivor's mental stamina.
* '''Equipment''' changes what you can carry, gather, and fight with. Compare gear in [[Items]] and watch its durability.
* '''Health''' is lost in combat. At zero health you become injured and must recover or heal.
* '''Stronghold buildings''' turn raw materials into useful supplies and steadily expand your options.
* '''Money''' is earned by selling goods and is used for purchases and upgrades.
* '''Trade, factions, and cooperative activities''' allow your specialization to benefit other real players.
* '''Zed Coin''' is the optional premium currency used for selected conveniences and upgrades.


These resources recover or can be restored in different ways. Check the costs shown in-game before starting a long chain of actions.
== Core resources ==
 
Your current resource values are shown in the [[Information Panel]].
 
* '''[[Energy]]''' powers strenuous actions such as combat and Gym training.
* '''[[Rad Immunity]]''' protects you while working in irradiated areas.
* '''[[Morale]]''' is spent by many activities and represents mental stamina.
* '''[[Health]]''' is lost in combat. At zero Health you become injured and must recover or heal.
* '''[[Money]]''' is earned by selling goods and used for purchases and upgrades.
* '''[[Zed Coin]]''' is the optional premium currency used for selected conveniences and upgrades.
 
Resources recover in different ways and can also be restored with appropriate items. The game shows costs and requirements before you commit to an action.
 
== Join the community ==
 
Zed City is built around a community of survivors who trade, cooperate, compete, share strategies, and help shape the game through feedback. Join the [https://discord.gg/GwD9K88EPB Zed City Discord] to meet players, find a faction, ask for help, and follow development updates.
 
Ready to see what kind of survivor you can build? '''[https://www.zed.city/ Play Zed City free]'''.
 
== Explore the wiki ==


== Where to go next ==
* Want a guided route? Read [[Getting Started]].
* Want to build and craft? Read [[Stronghold]] and browse [[Items]].
* Want to build and craft? Read [[Stronghold]] and browse [[Items]].
* Want combat details? Read [[Hunting]] and the [[Zeds]] reference.
* Looking for combat information? Visit [[Hunting]], [[Zeds]], and [[PVP|PvP]].
* Want to leave the city? Read [[Vehicles]], [[Explore]], and [[Outposts]].
* Planning to leave the city? Read [[Garage]], [[Explore]], and [[Outposts]].
* Want social and group progression? Read [[Faction]] and [[Activities]].
* Interested in cooperative progression? Visit [[Faction]] and [[Activities]].
 
* Have a question? Use wiki search, ask in the in-game Forums, or visit Discord.
== Getting help ==
For questions not answered here, check the [[FAQ's|FAQ]], ask in the in-game Forums, or join the [https://discord.gg/MFMbSdsBvY Zed City Discord].

Latest revision as of 05:04, 21 September 2026

Zed City is a free-to-play, ad-free browser-based zombie survival MMORPG with no download required. Begin as a vulnerable survivor, build a productive Stronghold, scavenge and craft essential gear, fight the infected, trade in a player-driven economy, and work with other survivors in a persistent online world.

There is no fixed class or single route to victory. Your skills grow through the activities you choose, whether you become a feared Zed hunter, expert crafter, resource trader, explorer, faction specialist, or a survivor who can do a little of everything. Progress is designed for long-term play, with new goals emerging as your character, equipment, buildings, and alliances develop.

Play Zed City free — create your survivor and start playing in your browser.

Choose your own path

Zed City is an open-ended survival game rather than a fixed campaign. The activities you enjoy can become your specialization, and each path supports the wider world.

If you enjoy... Where to start
Building and production Develop your Stronghold, discover blueprints, craft equipment, and process raw materials.
Gathering and specialization Train Skills through Scavenging, mining, fishing, woodcutting, farming, and other jobs.
Zombie combat Hunt Zeds, improve your combat stats, refine your equipment, and prepare for harder enemies.
Exploration Build a vehicle, travel beyond the city through Explore, and establish Outposts.
Trading and collecting Find a niche in the City economy, compare Items, and collect equipment and Trophies.
Stories and objectives Follow Quests for narrative, useful direction, and concrete challenges.
Social and cooperative play Join a Faction, take a specialist role, and complete shared Activities.
Competition Enter PvP, raid rival strongholds, and compete for position as your survivor grows stronger.

Start your survival story

You begin with limited resources, basic abilities, and a stronghold that has room to grow. The game introduces systems gradually, so you do not need to understand everything on your first day. Follow your Quests, gather what you need for the next objective, and invest in the kind of survivor you want to become.

First destination Why it matters
Quests Clear objectives introduce the world and reward early progress.
Stronghold Your home base for training, recovery, crafting, processing, vehicles, and long-term development.
Inventory Equip weapons, armour, and tools; use supplies; and manage what you carry.
Scavenging Find essential materials while training gathering skills.
Hunting Fight Zeds for player XP and loot once your equipment and Health are ready.

Game menu

The wiki follows the main game menu so you can jump directly to the system you want to understand. Some entries only appear when they become relevant to your character.

Menu item What you use it for
Stronghold Buildings, Gym training, recovery, crafting, processing, vehicles, and home-base development.
Survivors Rescue and manage survivors who can work for you.
House Your survivor's home and its household benefits.
Outposts Capture and develop specialized bases away from the city.
Activities Cooperative operations that you lead or join.
Faction Members, shared work, storage, roles, and raids.
City Shops, services, markets, other players, and faction discovery.
Inventory Equipment, carried items, consumables, and loadout management.
Quests Optional storylines, objectives, progress tracking, and rewards.
Trophies Rare passive account bonuses and their guaranteed-claim objectives.
Hunting Find and fight Zeds for experience and loot.
Scavenge Search city locations for resources and train gathering skills.
Explore Travel outside the city by vehicle and visit more demanding locations.
Skills Review experience and bonuses across combat, gathering, and production skills.

Long-term progression

  • Level represents broad account progress and is earned through many different activities.
  • Skills improve through use, rewarding the areas in which you choose to specialize.
  • Perks are permanent bonuses purchased with Skill Points earned while leveling. Read the Perks guide before committing Skill Points.
  • Equipment changes what you can carry, gather, and fight with. Compare gear in Items and watch its durability.
  • Stronghold buildings turn raw materials into useful supplies and steadily expand your options.
  • Trade, factions, and cooperative activities allow your specialization to benefit other real players.

Core resources

Your current resource values are shown in the Information Panel.

  • Energy powers strenuous actions such as combat and Gym training.
  • Rad Immunity protects you while working in irradiated areas.
  • Morale is spent by many activities and represents mental stamina.
  • Health is lost in combat. At zero Health you become injured and must recover or heal.
  • Money is earned by selling goods and used for purchases and upgrades.
  • Zed Coin is the optional premium currency used for selected conveniences and upgrades.

Resources recover in different ways and can also be restored with appropriate items. The game shows costs and requirements before you commit to an action.

Join the community

Zed City is built around a community of survivors who trade, cooperate, compete, share strategies, and help shape the game through feedback. Join the Zed City Discord to meet players, find a faction, ask for help, and follow development updates.

Ready to see what kind of survivor you can build? Play Zed City free.

Explore the wiki