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'''Skills''' track your experience in gathering, combat and production activities. They increase automatically when you complete work associated with them; you do not spend Skill Points on this page. Skill Points are used for [[Perks]] instead.
'''Skills''' track your experience in gathering, combat and production activities. They increase automatically through related actions, and higher levels can unlock actions, improve success chances, and increase eligible loot quantities. Skills are separate from [[Perks]], which are bought with Skill Points.
 
== Using the Skills page ==
Open '''Skills''' from the game menu. The Skills area has three tabs:
 
* '''Skills''' shows your skill levels, bonuses and XP progress.
* '''[[Perks]]''' is where you spend Skill Points earned from levelling your account.
* '''Stats''' shows combat attributes, gameplay totals and leaderboard positions.
 
Each row on the Skills tab contains:
 
{| class="wikitable" style="width:100%;"
! Display !! Meaning
|-
| '''Skill name and icon''' || The activity represented by the skill.
|-
| '''Level / 99''' || Your current level and the maximum skill level.
|-
| '''Skill Bonus''' || The automatic reward bonus provided by your current level for compatible actions.
|-
| '''Progress bar''' || Your progress from the current level to the next.
|}
 
Select any skill row to open its details. The pop-up shows your exact accumulated XP, the XP required for the next level and your percentage progress through the current level.
 
== Current skills ==
The current skill list is loaded directly from the game definitions, so newly introduced skills appear here automatically.


== Skill overview ==
{{#zed_list:player_skills}}
{{#zed_list:player_skills}}


== Gaining levels ==
== Gaining levels ==
Actions award XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award the skill XP displayed by those activities.
Actions award skill XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award skill XP.


When you reach the next XP threshold, the skill levels up automatically and the game sends a notification. XP thresholds become larger at higher levels, and a skill cannot rise above level 99.
A skill levels up automatically when it reaches the next skill XP threshold. Thresholds become larger at higher levels, and a skill cannot rise above level 99.


A job card may show a required skill and minimum level. If your skill is too low, that action remains unavailable. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well.
Some actions require a minimum Skill level and remain unavailable until you reach it. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well.


== Skill Bonus ==
== Skill Bonus ==
The '''Skill Bonus''' shown beside every skill is calculated from its current level. It begins at +0% and rises automatically as the skill levels, reaching +150% at level 99. Compatible jobs use this bonus when calculating the quantity of matching skill-based rewards; for example, Hunting applies it to Zed Juice rewards. The displayed bonus is not additional XP and cannot be assigned manually.
Each Skill has a '''Skill Bonus''' calculated from its current level. It begins at +0% and rises automatically as the Skill levels, reaching '''×2.50''' quantity at level 99.


Some effects and perks can increase skill XP gain separately. Always check the live job card for its required level, XP award, success conditions, costs and rewards.
For normal loot, the bonus applies only when the reward uses the matching Skill. It increases the eligible item's quantity, not its drop chance, and adjusted quantities round downward. For example, a ×1.76 Skill Bonus changes a quantity range of 3–6 into 5–10. Additional loot rolls remain separate from this quantity increase. Hunting also applies its bonus directly to Zed Juice rewards.


== Skills and perks ==
{| class="wikitable sortable" style="width:100%;"
Skills and perks progress in different ways:
! Skill !! Items receiving the loot bonus
 
|-
* '''Skills''' improve through relevant actions. Their levels and bonuses are shown on this page.
| Fishing || [[Angelfish]], [[Barnaclefish]], [[Bass]], [[Carp]], [[Perch]], [[Rockfish]], [[Sandfish]]
* '''[[Perks]]''' are upgrades bought with Skill Points. An alert appears on the Perks tab when points are available.
|-
| Hunting || [[Hide]], [[Zed Juice]]
|-
| Mining || [[Iron Ore]], [[Quartz]]
|-
| Scavenging || [[Bolts]], [[Car Parts]], [[Cement]], [[Flux]], [[Scrap]]
|-
| Woodcutting || [[Logs]]
|-
| Cooking, Crafting, Distilling, Farming, Forging and Refining || No items currently qualify
|}


You can specialise simply by doing more of the work you want to improve. Quests are a useful guide to early activities, while higher-level jobs, faction roles and raids provide reasons to develop several skills.
Skill Bonus does not increase skill XP. Some effects and perks can increase skill XP gain separately.

Latest revision as of 04:36, 21 September 2026

Skills track your experience in gathering, combat and production activities. They increase automatically through related actions, and higher levels can unlock actions, improve success chances, and increase eligible loot quantities. Skills are separate from Perks, which are bought with Skill Points.

Skill overview

IconSkill
Forging
Distilling
Farming
Scavenging
Hunting
Crafting
Fishing
Refining
Cooking
Woodcutting
Mining

Gaining levels

Actions award skill XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award skill XP.

A skill levels up automatically when it reaches the next skill XP threshold. Thresholds become larger at higher levels, and a skill cannot rise above level 99.

Some actions require a minimum Skill level and remain unavailable until you reach it. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well.

Skill Bonus

Each Skill has a Skill Bonus calculated from its current level. It begins at +0% and rises automatically as the Skill levels, reaching ×2.50 quantity at level 99.

For normal loot, the bonus applies only when the reward uses the matching Skill. It increases the eligible item's quantity, not its drop chance, and adjusted quantities round downward. For example, a ×1.76 Skill Bonus changes a quantity range of 3–6 into 5–10. Additional loot rolls remain separate from this quantity increase. Hunting also applies its bonus directly to Zed Juice rewards.

Skill Items receiving the loot bonus
Fishing Angelfish, Barnaclefish, Bass, Carp, Perch, Rockfish, Sandfish
Hunting Hide, Zed Juice
Mining Iron Ore, Quartz
Scavenging Bolts, Car Parts, Cement, Flux, Scrap
Woodcutting Logs
Cooking, Crafting, Distilling, Farming, Forging and Refining No items currently qualify

Skill Bonus does not increase skill XP. Some effects and perks can increase skill XP gain separately.