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'''Perks''' are permanent character upgrades purchased with points earned through levelling. They are different from [[Skills]], which improve by performing related actions.
'''Perks''' are permanent character upgrades purchased with Skill Points earned through leveling. They are different from [[Skills]], which improve by performing related actions.


== Perks and effects ==
== Perks and effects ==
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{{#zed_list:player_perks}}
{{#zed_list:player_perks}}


== Spending points ==
== Spending Skill Points ==
Later perk levels can cost more than early levels, so spreading points and specialising have different trade-offs. Before confirming a purchase, consider whether your current bottleneck is resource capacity, survivability, combat effectiveness, or loot quality.
Later perk levels can cost more than early levels, so spreading Skill Points and specializing have different trade-offs. Before confirming a purchase, consider whether your current bottleneck is resource capacity, survivability, combat effectiveness, or loot quality.


Perk changes may be restricted or costly. Treat the in-game confirmation as authoritative for the current cost and effect.
Perk changes may be restricted or costly. Treat the in-game confirmation as authoritative for the current cost and effect.

Latest revision as of 00:15, 21 September 2026

Perks are permanent character upgrades purchased with Skill Points earned through leveling. They are different from Skills, which improve by performing related actions.

Perks and effects

Check the cost and confirmation shown in-game before buying the next level.

PerkEffect per level
ImmunityIncrease Max Rad Immunity by 5
MoraleIncrease Max Morale by 100
LifeIncrease Max Life by 100
LuckIncrease chance of finding better items
StrengthIncrease strength by 1%
DefenseIncrease defense by 1%
SpeedIncrease speed by 1%
AgilityIncrease agility by 1%

Spending Skill Points

Later perk levels can cost more than early levels, so spreading Skill Points and specializing have different trade-offs. Before confirming a purchase, consider whether your current bottleneck is resource capacity, survivability, combat effectiveness, or loot quality.

Perk changes may be restricted or costly. Treat the in-game confirmation as authoritative for the current cost and effect.