Skills: Difference between revisions
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== Gaining levels == | == Gaining levels == | ||
Actions award skill XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award | Actions award skill XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award skill XP. | ||
A skill levels up automatically when it reaches the next skill XP threshold. Thresholds become larger at higher levels, and a skill cannot rise above level 99. | |||
Some actions require a minimum Skill level and remain unavailable until you reach it. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well. | |||
== Skill Bonus == | == Skill Bonus == | ||
Each Skill has a '''Skill Bonus''' calculated from its current level. It begins at +0% and rises automatically as the Skill levels, reaching '''×2.50''' quantity at level 99. | |||
For normal loot, the bonus applies only when | For normal loot, the bonus applies only when the reward uses the matching Skill. It increases the eligible item's quantity, not its drop chance, and adjusted quantities round downward. For example, a ×1.76 Skill Bonus changes a quantity range of 3–6 into 5–10. Additional loot rolls remain separate from this quantity increase. Hunting also applies its bonus directly to Zed Juice rewards. | ||
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Skill Bonus does not increase skill XP. Some effects and perks can increase skill XP gain separately. | |||
Latest revision as of 04:36, 21 September 2026
Skills track your experience in gathering, combat and production activities. They increase automatically through related actions, and higher levels can unlock actions, improve success chances, and increase eligible loot quantities. Skills are separate from Perks, which are bought with Skill Points.
Skill overview
| Icon | Skill |
|---|---|
| Forging | |
| Distilling | |
| Farming | |
| Scavenging | |
| Hunting | |
| Crafting | |
| Fishing | |
| Refining | |
| Cooking | |
| Woodcutting | |
| Mining |
Gaining levels
Actions award skill XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award skill XP.
A skill levels up automatically when it reaches the next skill XP threshold. Thresholds become larger at higher levels, and a skill cannot rise above level 99.
Some actions require a minimum Skill level and remain unavailable until you reach it. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well.
Skill Bonus
Each Skill has a Skill Bonus calculated from its current level. It begins at +0% and rises automatically as the Skill levels, reaching ×2.50 quantity at level 99.
For normal loot, the bonus applies only when the reward uses the matching Skill. It increases the eligible item's quantity, not its drop chance, and adjusted quantities round downward. For example, a ×1.76 Skill Bonus changes a quantity range of 3–6 into 5–10. Additional loot rolls remain separate from this quantity increase. Hunting also applies its bonus directly to Zed Juice rewards.
| Skill | Items receiving the loot bonus |
|---|---|
| Fishing | Angelfish, Barnaclefish, Bass, Carp, Perch, Rockfish, Sandfish |
| Hunting | Hide, Zed Juice |
| Mining | Iron Ore, Quartz |
| Scavenging | Bolts, Car Parts, Cement, Flux, Scrap |
| Woodcutting | Logs |
| Cooking, Crafting, Distilling, Farming, Forging and Refining | No items currently qualify |
Skill Bonus does not increase skill XP. Some effects and perks can increase skill XP gain separately.