Activities: Difference between revisions
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Activities are cooperative operations completed with other survivors. They may be connected to a location, building, or [[Faction]], and can require participants to fill different roles before the group begins. | Activities are cooperative operations completed with other survivors. They may be connected to a location, building, or [[Faction]], and can require participants to fill different roles before the group begins. | ||
== | == How activities work == | ||
Each activity defines the roles that need to be filled and any requirements for those roles. Once the required roles are filled and the participants are ready, the leader can start the activity. The group must then complete its rooms and objectives within the time limit. | |||
== Activity lifecycle == | == Activity lifecycle == | ||
| Line 20: | Line 10: | ||
=== Completion === | === Completion === | ||
On completion, rewards and effects are applied | On completion, rewards and effects are applied and the cooldown remains active. | ||
=== Expiry and failure === | === Expiry and failure === | ||
| Line 26: | Line 16: | ||
=== Leaving === | === Leaving === | ||
Leaving an in-progress Activity | Leaving an in-progress Activity does not cancel your participation. The timer continues, your role remains assigned, and you may return to the Activity. | ||
=== Cancellation === | === Cancellation === | ||
An Activity can be | An Activity can be canceled only while it is pending. Eligible consumed item requirements may be refunded, and its cooldown has not started yet. | ||
== Activities == | == Activities == | ||
Activity roles, requirements, rewards, effects, time limits, and cooldowns are listed below. Seasonal activities only appear while their event is active. | |||
{{#zed_list:activities}} | {{#zed_list:activities}} | ||
Latest revision as of 01:38, 21 September 2026
Activities are cooperative operations completed with other survivors. They may be connected to a location, building, or Faction, and can require participants to fill different roles before the group begins.
How activities work
Each activity defines the roles that need to be filled and any requirements for those roles. Once the required roles are filled and the participants are ready, the leader can start the activity. The group must then complete its rooms and objectives within the time limit.
Activity lifecycle
Starting
The timer begins when the Activity moves from pending to in progress. Its cooldown begins at the same time and applies to the participants assigned at that point.
Completion
On completion, rewards and effects are applied and the cooldown remains active.
Expiry and failure
If time expires, the Activity fails and completion rewards and effects are not applied. The cooldown normally remains unless that Activity specifically resets it on failure.
Leaving
Leaving an in-progress Activity does not cancel your participation. The timer continues, your role remains assigned, and you may return to the Activity.
Cancellation
An Activity can be canceled only while it is pending. Eligible consumed item requirements may be refunded, and its cooldown has not started yet.
Activities
Activity roles, requirements, rewards, effects, time limits, and cooldowns are listed below. Seasonal activities only appear while their event is active.
| Activity | Time limit | Cooldown | Roles | Items required | Possible rewards | Effects on completion |
|---|---|---|---|---|---|---|
| Repair Building | 10 hours | Instant | Repair Volunteer; Repair Volunteer (optional) | None | None | Damaged |
| Attack Furnace | 10 minutes | Instant | Attacker | 1 × Explosives; 50 × Energy | None | Damaged |
| Attack Tech Lab | 10 minutes | Instant | Attacker | 1 × Explosives; 100 × Energy | None | Damaged |
| Attack Crafting Bench | 10 minutes | Instant | Attacker | 1 × Explosives; 40 × Energy | None | Damaged |
| Attack Building | 10 minutes | Instant | Attacker | 1 × Explosives | None | Damaged |
| Visit Sleeping Quarters | 10 minutes | 1 day | Sleep | None | None | Recently Rested
|
| Deploy Defense Kit | 10 hours | Instant | Repair Volunteer | 1 × Defense Kit | None | Defense Kit |
| Bake Cake Slice | 1 hour | Instant | Head Baker; Assistant Baker; Apprentice Baker (optional) | 5 × Mixed Vegetables | Cake Slice × 1 (100%) | None |
| Fish with Trawler | 30 minutes | Instant | Ritualist | 10 × Coal | Scrapnote × 100 (100%) | None |
| Host Small Celebration | 10 minutes | 12 hours | Host; Co-Host (optional); Joiner (optional) x3 | 5 × Cake Slice | None | Shared Sweet Cake
|
| Host Large Celebration | 10 minutes | 12 hours | Host; Co-Host (optional); Guest (optional) x8 | 10 × Cake Slice | None | Shared Sweet Cake
|
| Host Grand Celebration | 10 minutes | 12 hours | Host; Co-Host (optional); Guest (optional) x18 | 20 × Cake Slice | None | Shared Sweet Cake
Grand Celebration
|
| Defense Dojo | 10 minutes | Instant | Trainee; Trainee (optional) | 10 × Energy | None | Visited Defense Dojo
|
| Agility Dojo | 10 minutes | Instant | Trainee; Trainee (optional) | 10 × Energy | None | Visited Agility Dojo
|
| Speed Dojo | 10 minutes | Instant | Trainee; Trainee (optional) | 10 × Energy | None | Visited Speed Dojo
|
| Strength Dojo | 10 minutes | Instant | Trainee; Trainee (optional) | 10 × Energy | None | Visited Strength Dojo
|
| Relax in Spa | 10 minutes | 12 hours | Organiser; Invitee; Invitee (optional) | None | None | Feeling Relaxed
|
| Relax in Sauna | 10 minutes | 12 hours | Organiser; Invitee (optional) x2 | None | None | Feeling Relaxed
|
| Perform Bone Ritual | 3 hours | Instant | Ritualist; Performer; Worshipper (optional) x3 | 500 × Bone Offering; 5 × Crystal Water | Scrapnote × 100 (100%) | Blessed
|