Inventory: Difference between revisions
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== Using consumables == | == Using consumables == | ||
Consumables apply the effects shown in their item details. Most are used one at a time, while Zed Packs and Survivor Caches can be opened in batches. Some consumables also start a medical cooldown | Consumables apply the effects shown in their item details. Most are used one at a time, while Zed Packs and Survivor Caches can be opened in batches. Some consumables also start a medical cooldown or booster cooldown. | ||
Medical consumables can occupy the Consumable equipment slot, making them available alongside your combat gear. | Medical consumables can occupy the Consumable equipment slot, making them available alongside your combat gear. | ||
Latest revision as of 06:02, 21 September 2026
Your Inventory stores the weapons, armour, supplies and equipment you collect throughout Zed City. Use it to inspect items, equip gear, consume supplies and prepare your vehicle before exploring.
Equipped items
Equipment is divided into eight slots:
The Combat and Armour columns are independent equipment-slot lists; rows do not indicate pairings between the two columns.
| Combat | Armour |
|---|---|
| Melee | Head |
| Ranged | Body |
| Throwable | Legs |
| Consumable | Feet |
Equipping a new item in an occupied slot returns the previous item to your personal Inventory, or to your vehicle while exploring. Items in the Throwable and Consumable slots can be equipped as stacks, normally up to five unless the item defines another limit.
An item with zero condition is broken and cannot be equipped.
Your active vehicle is managed from the Garage.
Using consumables
Consumables apply the effects shown in their item details. Most are used one at a time, while Zed Packs and Survivor Caches can be opened in batches. Some consumables also start a medical cooldown or booster cooldown.
Medical consumables can occupy the Consumable equipment slot, making them available alongside your combat gear.
Inventory and vehicle cargo
An active vehicle provides cargo storage with a maximum weight capacity. Cargo can be moved between your personal Inventory and the vehicle only while you are in the City. Ammo and vehicle rigs cannot be placed in vehicle cargo.
Items gained from scavenging, hunting and other activities outside the City are placed in your vehicle cargo. Only carried items are available for use while exploring, and cargo cannot be moved to or from your main Inventory until you return to the City.
Actions away from the City
While exploring, items in vehicle cargo can be equipped, unequipped, used or destroyed. Items left in your main Inventory are unavailable. Item actions are locked while your vehicle is traveling between locations or while another player is attacking you.
Destroying items
Destroyed items cannot be recovered. If you only need an item out of your vehicle, return to the City and unload it instead.
Items can be permanently destroyed from vehicle cargo while exploring. Items with traits or modification capacity receive an additional warning and a short delay before destruction can be confirmed.