Military Base: Difference between revisions

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(Created page with "<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Locations| Name=Military Base| Codename=loc_military_base| WaitTime=0| TravelTime=1800| Difficulty=6| Desc = No information known }} {{LocationJobItems | JobCodename=loc_military_base | ReqType=item_default | Codename=fuel | Qty=25 | TakeItem=true }}== Required Items == {{#cargo_query: table=LocationJobItems | fields=CONCAT('https://www.zed.city/items/', Codename, '.png')=Image, Codename=Item, Qty=Quantity...")
 
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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Locations| Name=Military Base| Codename=loc_military_base| WaitTime=0| TravelTime=1800| Difficulty=6| Desc = No information known
<noinclude>{{Locations| Name=Military Base| Codename=loc_military_base| WaitTime=0| TravelTime=1800| TravelTimeFormatted=00H 30M 00S| Difficulty=7
}}
}}
{{LocationJobItems
</noinclude>{{LocationJobItems
| JobCodename=loc_military_base
| JobCodename=loc_military_base
| ReqType=item_default
| ReqType=item_default
| Codename=fuel
| Codename=fuel
| Qty=25
| Qty=25
| TakeItem=true
| TakeItem=Yes
}}== Required Items ==
}}=== Travel Cost ===
{{#cargo_query:
{{#cargo_query:
table=LocationJobItems
table=LocationJobItems,Items
| fields=CONCAT('https://www.zed.city/items/', Codename, '.png')=Image, Codename=Item, Qty=Quantity, TakeItem=Take
| join on=LocationJobItems.Codename=Items.Codename
| fields=CONCAT('https://www.zed.city/items/', LocationJobItems.Codename, '.png')=Image, Items._pageName=Item, Qty=Quantity, TakeItem=Consumed
| where=JobCodename='loc_military_base'
| where=JobCodename='loc_military_base'
| format=table
| format=table
| order by=Codename
| order by=LocationJobItems.Codename
}}
}}
== Hunting Jobs ==
 
=== Potential Zed Encounters ===
The zeds in this zone will respawn after you defeat them, the zombies that can replace them are in the list below:
''Note: This list '''does not display how many zeds''', instead it just displays the *potential* encounters''.
 
{{#cargo_query:
{{#cargo_query:
table=HuntingJobs
table=RoomNpcs,Zeds,NpcRooms
|fields=_pageName, OverallCap, WaitTime, MinSkillLevel, JobSkill, UnlockLevel, Location, Difficulty
|join on=RoomNpcs.Codename=Zeds.Codename,RoomNpcs.JobCodename=NpcRooms.Codename
|where=Location="loc_military_base"
|fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed, RoomNpcs.Level, NpcRooms.RespawnTime, NpcRooms.Zone
|where=NpcRooms.Location="loc_military_base"
|group by=Zeds._pageName, RoomNpcs.Level
|format=table
|format=table
}}
}}


== Scavenges ==
 
 
=== Scavenge ===
{{#cargo_query:
{{#cargo_query:
table=ScavengeJobs
table=ScavengeRooms
|fields=_pageName, SkillLevel, MinSkillLevel, JobSkill, WaitTime, OverallCap
|fields=_pageName=Name, Zone
|where=Location="loc_military_base"
|where=Location="loc_military_base"
|format=table
|format=table
}}
}}
<!-- ZC_CP_Autogen_End -->
 
 
=== Locks ===
{{#cargo_query:
table=GateRooms,Locations
| join on=GateRooms.Location=Locations.Codename
| fields=GateRooms._pageName=Name, GateRooms.Zone
| where=Locations.Codename='loc_military_base'
| format=table
}}
=== Outposts ===
{{#cargo_query:
table=Locations, ItemFilterLink, Outposts
| join on=ItemFilterLink.Codename=Locations.Codename,Outposts.Codename=ItemFilterLink.LinkCodename
| fields=Outposts._pageName=Name, COUNT(*)=Count
| where=Locations.Codename="loc_military_base"
| group by=Outposts._pageName
| format=table
}}<!-- ZC_CP_Autogen_End -->

Latest revision as of 20:12, 5 August 2025

Travel Cost

Image Item Quantity Consumed
fuel.png Fuel 25 Yes

Potential Zed Encounters

The zeds in this zone will respawn after you defeat them, the zombies that can replace them are in the list below:

Note: This list does not display how many zeds, instead it just displays the *potential* encounters.

_ Zed Level RespawnTime Zone
  Undead Corporal 2-10 86,400 2
  Undead General 2-10 86,400 3
  Undead Soldier 2-10 86,400 2


Scavenge

Name Zone
Generals Lockbox 3
Secure Gatehouse 1
Vehicle Lockup 2


Locks

Name Zone
Enter Barracks 1
Enter Generals Quarters 2

Outposts

Name Count
Abandoned Forge 3
Abandoned Scrapyard 12
Advanced Refinery 3
Building Works 18
Explosives Factory 28