Animal Meat: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Food| Image = animal_meat| Codename = animal_meat| MoraleBoost = 50| Cooldown = 1800| BuyPrice = $100| SellPrice = $20| Weight = 1kg| Desc = No information known
<noinclude>{{Food| Image = animal_meat| Codename = animal_meat| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 50| Cooldown = 1800| BuyPrice = 100| SellPrice = 20| Weight = 1kg| Description = No information known
}}
}}
{{Items
</noinclude><noinclude>{{Items
| Codename=animal_meat
| Codename=animal_meat
| Type=Food
| Type=Food
}}
}}


==Produced by==
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Animal Meat
|-
! Weight || 1kg
|-
! Buy Value || $100
|-
! Sell Value || $20
|}


===Scavenges===
 
== Immediate Effects ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Morale || 50
    |}
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="animal_meat"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "animal_meat"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="animal_meat"
|where=R.Codename="animal_meat" AND J.Location="city"
|format=table
|format=table
|headers=show
|headers=show
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}}
}}


===Hunts===
 
=== Hunts ===
{{#cargo_query:
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="animal_meat"
|where=R.Codename="animal_meat"
|format=table
|format=table
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}}
}}


==Zeds==
=== Zeds ===
<table class="cargoTable noMerge sortable jquery-tablesorter">
 
<tr>
{{#cargo_compound_query:
  <th>Zed</th>
tables=LootTableItem,LootTableLink,Zeds,LootTable;
  <th>Area</th>
join on=LootTableItem.LootTableCodename=LootTable.Codename,
  <th>Level</th>
LootTable.Codename=LootTableLink.Codename,
  <th>Qty</th>
LootTableLink.LinkCodename=Zeds.Codename;
  <th>Chance</th>
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
</tr>
where=LootTableItem.Codename="animal_meat" AND LootTableLink.LinkType="Zeds";
{{#cargo_query:
|tables=ZedLoot,Zeds;
tables=ZedLoot,Zeds,HuntingJobNpcs,HuntingJobs
join on=ZedLoot.ZedCodename=Zeds.Codename;
|join on=ZedLoot.ZedCodename=Zeds.Codename,
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
Zeds.Codename=HuntingJobNpcs.Codename,
where=ZedLoot.Codename="animal_meat";
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
|format=table
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, ZedLoot.Level, ZedLoot.Qty, Concat(ZedLoot.Chance,"%")=Chance
|where=ZedLoot.Codename="animal_meat"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
}}
=== Explore Locations ===
{{#cargo_query:
{{#cargo_query:
tables=LootTable,LootTableItem,LootTableLink,Zeds,HuntingJobNpcs,HuntingJobs
table=ScavengeJobRewards,ScavengeRooms,Locations
|join on=LootTableItem.LootTableCodename=LootTable.Codename,
| join on=ScavengeRooms.Location=Locations.Codename,
LootTable.Codename=LootTableLink.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
LootTableLink.LinkCodename=Zeds.Codename,
| fields=Locations._pageName=Location
Zeds.Codename=HuntingJobNpcs.Codename,
| where=ScavengeJobRewards.Codename='animal_meat' AND Location != "city"
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
| format=table
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, LootTableLink.Level, LootTableItem.Qty, Concat(LootTableLink.Chance,"%")=Chance
|where=LootTableItem.Codename="animal_meat"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
}}
</table>




==Consumed by==
== Consumed by ==


== Crafting Blueprints ==
=== Crafting Blueprints ===
{{#cargo_query:
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
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===Scavenges===
=== Scavenges ===
{{#cargo_query:
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
tables=ScavengeJobItems=R,ScavengeJobs=J

Latest revision as of 13:01, 22 July 2025



Information

Attribute Value
Name Animal Meat
Weight 1kg
Buy Value $100
Sell Value $20


Immediate Effects

Attribute Value
Morale 50


Status Effects On Use

No extra effects


Produced by

Crafting

Not craftable in stronghold

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed
  Raging Spitter
  Raging Zombie
  Undead General
  X-Bloater
  X-Spitter


Explore Locations

Location
Open Meadow


Consumed by

Crafting Blueprints

Recipe Building
Cooked Meat Blueprint Grill


Scavenges

This item is not used in any scavenge.