Construction Yard: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Locations| Name=Construction Yard| Codename=loc_construction_yard| WaitTime=0| TravelTime=1800| Difficulty=6| Desc = No information known
<noinclude>{{Locations| Name=Construction Yard| Codename=loc_construction_yard| WaitTime=0| TravelTime=1800| TravelTimeFormatted=00H 30M 00S| Difficulty=7
}}
}}
{{LocationJobItems
</noinclude>{{LocationJobItems
| JobCodename=loc_construction_yard
| JobCodename=loc_construction_yard
| ReqType=item_default
| ReqType=item_default
| Codename=fuel
| Codename=fuel
| Qty=25
| Qty=25
| TakeItem=true
| TakeItem=Yes
}}== Travel Cost ==
}}=== Travel Cost ===
{{#cargo_query:
{{#cargo_query:
table=LocationJobItems,Items
table=LocationJobItems,Items
| join on=LocationJobItems.Codename=Items.Codename
| join on=LocationJobItems.Codename=Items.Codename
| fields=CONCAT('https://www.zed.city/items/', LocationJobItems.Codename, '.png')=Image, Items._pageName=Item, Qty=Quantity, TakeItem=Take
| fields=CONCAT('https://www.zed.city/items/', LocationJobItems.Codename, '.png')=Image, Items._pageName=Item, Qty=Quantity, TakeItem=Consumed
| where=JobCodename='loc_construction_yard'
| where=JobCodename='loc_construction_yard'
| format=table
| format=table
| order by=LocationJobItems.Codename
| order by=LocationJobItems.Codename
}}
}}
== Zeds ==
 
=== Potential Zed Encounters ===
The zeds in this zone will respawn after you defeat them, the zombies that can replace them are in the list below:
''Note: This list '''does not display how many zeds''', instead it just displays the *potential* encounters''.
 
{{#cargo_query:
{{#cargo_query:
table=RoomNpcs,Zeds,NpcRooms
table=RoomNpcs,Zeds,NpcRooms
|join on=RoomNpcs.Codename=Zeds.Codename,RoomNpcs.JobCodename=NpcRooms.Codename
|join on=RoomNpcs.Codename=Zeds.Codename,RoomNpcs.JobCodename=NpcRooms.Codename
|fields=Zeds._pageName=Zed, RoomNpcs.Level, NpcRooms.RespawnTime
|fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed, RoomNpcs.Level, NpcRooms.RespawnTime, NpcRooms.Zone
|where=NpcRooms.Location="loc_construction_yard"
|where=NpcRooms.Location="loc_construction_yard"
|group by=Zeds._pageName, RoomNpcs.Level
|format=table
|format=table
}}
}}


=== Scavenge ===
{{#cargo_query:
{{#cargo_query:
table=HuntingJobs
table=ScavengeRooms
|fields=_pageName, OverallCap, WaitTime, MinSkillLevel, JobSkill, UnlockLevel, Location, Difficulty
|fields=_pageName=Name, Zone
|where=Location="loc_construction_yard"
|where=Location="loc_construction_yard"
|format=table
|format=table
}}
}}


== Actions ==
 
=== Locks ===
{{#cargo_query:
{{#cargo_query:
table=ScavengeJobs
table=GateRooms,Locations
|fields=_pageName, SkillLevel, MinSkillLevel, JobSkill, WaitTime, OverallCap
| join on=GateRooms.Location=Locations.Codename
|where=Location="loc_construction_yard"
| fields=GateRooms._pageName=Name, GateRooms.Zone
|format=table
| where=Locations.Codename='loc_construction_yard'
| format=table
}}
}}
<!-- ZC_CP_Autogen_End -->
=== Outposts ===
{{#cargo_query:
table=Locations, ItemFilterLink, Outposts
| join on=ItemFilterLink.Codename=Locations.Codename,Outposts.Codename=ItemFilterLink.LinkCodename
| fields=Outposts._pageName=Name, COUNT(*)=Count
| where=Locations.Codename="loc_construction_yard"
| group by=Outposts._pageName
| format=table
}}<!-- ZC_CP_Autogen_End -->

Latest revision as of 20:12, 5 August 2025

Travel Cost

Image Item Quantity Consumed
fuel.png Fuel 25 Yes

Potential Zed Encounters

The zeds in this zone will respawn after you defeat them, the zombies that can replace them are in the list below:

Note: This list does not display how many zeds, instead it just displays the *potential* encounters.

_ Zed Level RespawnTime Zone
  Crawler 1-50 604,800 1
  Undead Supervisor 1-25 604,800 1
  Undead Supervisor 1-30 604,800 2
  Undead Supervisor 20-40 604,800 2
  Undead Workman 1-25 604,800 1
  Undead Workman 1-26 604,800 1


Scavenge

Name Zone
Foundation Pit 1
Lockbox 3


Locks

Name Zone
Secure Lockup Door 1
Security Vault 2

Outposts

Name Count
Abandoned Forge 6
Abandoned Scrapyard 16
Advanced Refinery 16
Building Works 3
Explosives Factory 24