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'''''Let's take a more in-depth look at your inventory.'''''
Your Inventory stores the weapons, armour, supplies and equipment you collect throughout Zed City. Use it to inspect items, equip gear, consume supplies and prepare your vehicle before [[Explore|exploring]].
===Inventory===


At the top of the page, you will find spaces for items you can equip in your fight against the Zed’s. These city necessities can be bought at Glock’s or crafted by your own hands using the stronghold Crafting Bench. Select your weapon or armour of choice by pressing the ‘plus’ button, and an icon representing it will appear in one of the spaces provided. Rinse and repeat. Now you’re equipped to fight against Zed cities Zombie population. Good luck.
== Equipped items ==


Items have been divided into seven subcategories for ease of use, with everything listed alphabetically. Anything brought or crafted will automatically be added or subtracted to your inventory. 
Equipment is divided into eight slots:


You can choose to view what’s in stock in icon form or list. A pop-up will emerge by pressing on an item, with a description. For example, a weapons, accuracy and damage.
The Combat and Armour columns are independent equipment-slot lists; rows do not indicate pairings between the two columns.
 
{| class="wikitable"
! Combat !! Armour
|-
| Melee || Head
|-
| Ranged || Body
|-
| Throwable || Legs
|-
| Consumable || Feet
|}
 
Equipping a new item in an occupied slot returns the previous item to your personal Inventory, or to your vehicle while exploring. Items in the Throwable and Consumable slots can be equipped as stacks, normally up to five unless the item defines another limit.
 
An item with zero condition is broken and cannot be equipped.
 
Your active vehicle is managed from the [[Garage]].
 
== Using consumables ==
 
Consumables apply the effects shown in their item details. Most are used one at a time, while Zed Packs and Survivor Caches can be opened in batches. Some consumables also start a medical cooldown or booster cooldown.
 
Medical consumables can occupy the Consumable equipment slot, making them available alongside your combat gear.
 
== Inventory and vehicle cargo ==
 
An active vehicle provides cargo storage with a maximum weight capacity. Cargo can be moved between your personal Inventory and the vehicle only while you are in the City. Ammo and vehicle rigs cannot be placed in vehicle cargo.
 
Items gained from scavenging, hunting and other activities outside the City are placed in your vehicle cargo. Only carried items are available for use while exploring, and cargo cannot be moved to or from your main Inventory until you return to the City.
 
== Actions away from the City ==
 
While exploring, items in vehicle cargo can be equipped, unequipped, used or destroyed. Items left in your main Inventory are unavailable. Item actions are locked while your vehicle is traveling between locations or while another player is attacking you.
 
== Destroying items ==
 
<div class="zed-warning-box" role="note">
<div class="zed-warning-box-title">Destruction is permanent</div>
 
Destroyed items cannot be recovered. If you only need an item out of your vehicle, return to the City and unload it instead.
</div>
 
Items can be permanently destroyed from vehicle cargo while exploring. Items with traits or modification capacity receive an additional warning and a short delay before destruction can be confirmed.

Latest revision as of 06:02, 21 September 2026

Your Inventory stores the weapons, armour, supplies and equipment you collect throughout Zed City. Use it to inspect items, equip gear, consume supplies and prepare your vehicle before exploring.

Equipped items

Equipment is divided into eight slots:

The Combat and Armour columns are independent equipment-slot lists; rows do not indicate pairings between the two columns.

Combat Armour
Melee Head
Ranged Body
Throwable Legs
Consumable Feet

Equipping a new item in an occupied slot returns the previous item to your personal Inventory, or to your vehicle while exploring. Items in the Throwable and Consumable slots can be equipped as stacks, normally up to five unless the item defines another limit.

An item with zero condition is broken and cannot be equipped.

Your active vehicle is managed from the Garage.

Using consumables

Consumables apply the effects shown in their item details. Most are used one at a time, while Zed Packs and Survivor Caches can be opened in batches. Some consumables also start a medical cooldown or booster cooldown.

Medical consumables can occupy the Consumable equipment slot, making them available alongside your combat gear.

Inventory and vehicle cargo

An active vehicle provides cargo storage with a maximum weight capacity. Cargo can be moved between your personal Inventory and the vehicle only while you are in the City. Ammo and vehicle rigs cannot be placed in vehicle cargo.

Items gained from scavenging, hunting and other activities outside the City are placed in your vehicle cargo. Only carried items are available for use while exploring, and cargo cannot be moved to or from your main Inventory until you return to the City.

Actions away from the City

While exploring, items in vehicle cargo can be equipped, unequipped, used or destroyed. Items left in your main Inventory are unavailable. Item actions are locked while your vehicle is traveling between locations or while another player is attacking you.

Destroying items

Destruction is permanent

Destroyed items cannot be recovered. If you only need an item out of your vehicle, return to the City and unload it instead.

Items can be permanently destroyed from vehicle cargo while exploring. Items with traits or modification capacity receive an additional warning and a short delay before destruction can be confirmed.