Hunting: Difference between revisions
No edit summary |
|||
(20 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
===Hunting=== | ===Hunting=== | ||
Hunting | Hunting tests your physical mettle against the Zeds in the world. You can gain XP for hunting zeds and some will drop items related to their types, e.g. Soldiers drop camo armour and so on. | ||
Here is a play-by-play of how your first attack might go if you '''win'''. Choose the hunting tab, select the arcade, press the green hunt button and we’re off. The page will then change. On it you’ll find your life bar to the left with your in-game name and that of the Zeds placed to the right. The weapon you are equipped with and a blue attack button in the middle of the screen, below is the fight log. So, let's start by pressing that all important ‘attack’ button. You attack in turn, you are first. A box will appear under your life bar saying either you missed or the damage the zed received. The same will happen after every attack, this then moves to the fight log. Next is the Zed, the same type of box appears but you’ll notice the colour has changed. Green for you and red for Zed. When the fight is over win or lose a new page presents itself. Items gained are now at the top of the page, your name on the right again VS the type of Zed you fought and the outcome, fight log reminds bottom. You gain XP for successful Zed hunting and this all helps you to level up over time. | ==== Locations ==== | ||
{{#cargo_query: | |||
table=HuntingJobs | |||
| fields=HuntingJobs._pageName=Name | |||
| where=HuntingJobs.Location="city" | |||
| format=table | |||
| order by=HuntingJobs.Difficulty | |||
}} | |||
==== Zeds ==== | |||
{{#cargo_query: | |||
tables=Zeds | |||
| fields=_pageName=Name, Weakness | |||
| format=table | |||
| default=No zeds found in cargo tables | |||
}} | |||
==Fighting== | |||
:Here is a play-by-play of how your first attack might go if you '''win'''. Choose the hunting tab, select the arcade, press the green hunt button and we’re off. The page will then change. On it you’ll find your life bar to the left with your in-game name and that of the Zeds placed to the right. The weapon you are equipped with and a blue attack button in the middle of the screen, below is the fight log. So, let's start by pressing that all important ‘attack’ button. You attack in turn, you are first. A box will appear under your life bar saying either you missed or the damage the zed received. The same will happen after every attack, this then moves to the fight log. Next is the Zed, the same type of box appears but you’ll notice the colour has changed. Green for you and red for Zed. When the fight is over win or lose a new page presents itself. Items gained are now at the top of the page, your name on the right again VS the type of Zed you fought and the outcome, fight log reminds bottom. You gain XP for successful Zed hunting and this all helps you to level up over time. | |||
=== Weaknesses === | |||
Weaknesses halve the defender’s relevant stat (agility or defense) if the attacker's weapon type matches the defender’s specified weakness. | |||
=== Ratios === | |||
Ratio is a comparison between two player stats, used to scale outcomes dynamically. | |||
In hit chance, ratio = attacker speed / defender agility. | |||
In damage reduction, ratio = defender defense / attacker strength. | |||
A higher ratio favors the player with the stronger stat, increasing hit chance or reducing damage taken accordingly. | |||
=== Hitchance: Speed vs Agility === | |||
Base chance scales with attacker speed vs. defender agility: | |||
if (ratio > 64) return 100; | |||
if (ratio >= 1) return 100 - 50/7 * (8 * sqrt(1/ratio) - 1); | |||
if (ratio > 1/64) return 50/7 * (8 * sqrt(ratio) - 1); | |||
return 0; | |||
Tips: | |||
Speed vs Agility: Increase speed or employ modifiers that boost effective speed to improve the hit chance, as the hit probability scales directly with the ratio of attacker speed to defender agility. | |||
=== Damage: Strength vs Defense === | |||
Initial Damage: | |||
strLvl = log10(strength / 10); | |||
dmg = (7 * pow(strLvl, 1.98)) + (26 * strLvl) + 30; | |||
Damage reduction: | |||
if (ratio >= 14) return 95; | |||
if (ratio >= 1) return 50 + 50 / log(14) * log(ratio); | |||
if (ratio > 1/32) return 50 + 50 / log(32) * log(ratio); | |||
return 0; | |||
Final damage (Initial damage - damage reduction) | |||
finalDmg = totalDmg * (1 - reduction/ 100); | |||
Tips: Damage vs Mitigation: Enhance raw strength or weapon attack to maximize base damage, particularly when facing opponents with lower defense or mitigative stats, ensuring the reduction percentage does not nullify your damage output. | |||
==But what if you lose?== | ==But what if you lose?== |
Latest revision as of 11:48, 14 July 2025
So, we still have a few Zeds inhabiting the city and this is your chance to help us remove them permanently.
Hunting
Hunting tests your physical mettle against the Zeds in the world. You can gain XP for hunting zeds and some will drop items related to their types, e.g. Soldiers drop camo armour and so on.
Locations
Name |
---|
Darkened Restrooms |
Armory |
Concession Stand |
Arcade Office |
Hall of Mirrors |
Maintenance Room |
Projection Room |
Ticket Booths |
Main Theater Room |
Main Wall |
Foyer |
Zeds
Name | Weakness |
---|---|
Bloater | rifle |
Crawler | blunt |
Frenzied Bloater | rifle |
Frenzied Crawler | shotgun |
Frenzied Spitter | piercing |
Frenzied Zombie | pistol |
Huge Bloater | rifle |
Huge Legendary Bloater | rifle |
Huge Mutated Bloater | rifle |
Raging Bloater | rifle |
Raging Crawler | blunt |
Raging Spitter | piercing |
Raging Zombie | pistol |
Spitter | piercing |
Undead Chicken | blunt |
Undead Corporal | bladed |
Undead General | bladed |
Undead Soldier | bladed |
Undead Supervisor | bladed |
Undead Workman | bladed |
X-Bloater | rifle |
X-Spitter | piercing |
Zombie | blunt |
Fighting
- Here is a play-by-play of how your first attack might go if you win. Choose the hunting tab, select the arcade, press the green hunt button and we’re off. The page will then change. On it you’ll find your life bar to the left with your in-game name and that of the Zeds placed to the right. The weapon you are equipped with and a blue attack button in the middle of the screen, below is the fight log. So, let's start by pressing that all important ‘attack’ button. You attack in turn, you are first. A box will appear under your life bar saying either you missed or the damage the zed received. The same will happen after every attack, this then moves to the fight log. Next is the Zed, the same type of box appears but you’ll notice the colour has changed. Green for you and red for Zed. When the fight is over win or lose a new page presents itself. Items gained are now at the top of the page, your name on the right again VS the type of Zed you fought and the outcome, fight log reminds bottom. You gain XP for successful Zed hunting and this all helps you to level up over time.
Weaknesses
Weaknesses halve the defender’s relevant stat (agility or defense) if the attacker's weapon type matches the defender’s specified weakness.
Ratios
Ratio is a comparison between two player stats, used to scale outcomes dynamically.
In hit chance, ratio = attacker speed / defender agility.
In damage reduction, ratio = defender defense / attacker strength. A higher ratio favors the player with the stronger stat, increasing hit chance or reducing damage taken accordingly.
Hitchance: Speed vs Agility
Base chance scales with attacker speed vs. defender agility:
if (ratio > 64) return 100; if (ratio >= 1) return 100 - 50/7 * (8 * sqrt(1/ratio) - 1); if (ratio > 1/64) return 50/7 * (8 * sqrt(ratio) - 1); return 0;
Tips: Speed vs Agility: Increase speed or employ modifiers that boost effective speed to improve the hit chance, as the hit probability scales directly with the ratio of attacker speed to defender agility.
Damage: Strength vs Defense
Initial Damage:
strLvl = log10(strength / 10); dmg = (7 * pow(strLvl, 1.98)) + (26 * strLvl) + 30;
Damage reduction:
if (ratio >= 14) return 95; if (ratio >= 1) return 50 + 50 / log(14) * log(ratio); if (ratio > 1/32) return 50 + 50 / log(32) * log(ratio); return 0;
Final damage (Initial damage - damage reduction)
finalDmg = totalDmg * (1 - reduction/ 100);
Tips: Damage vs Mitigation: Enhance raw strength or weapon attack to maximize base damage, particularly when facing opponents with lower defense or mitigative stats, ensuring the reduction percentage does not nullify your damage output.
But what if you lose?
- Don’t worry, you don’t die or lose any progress made in the game. You become temporarily injured, your life bar will be empty and need to be regenerated over time, you can see the statistics in your Medical Bay. Or if you can’t wait that long, you can always heal yourself by purchasing a bandage or two from Zed Mart, take one from your inventory or make it at your Crafting Bench, if you have the items needed on hand. Removing medical items from the faction store will become available in a future update.
What is Zed Juice?
- Zed juice is gained by killing Zed’s while hunting. At the moment you can sell Zed Juice to the Junk Store or save it until the release of an update, where Zed juice will become the main ingredients in crafting mutations. Mutations will be both a consumable and tradable.