Gun Powder: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Materials| Image = gun_powder| Codename = gun_powder| BuyPrice = $10| SellPrice = $15| Weight = 0.01kg| Desc = No information known
<noinclude>{{Materials| Image = gun_powder| Codename = gun_powder| BuyPrice = N/A| SellPrice = 15| Weight = 0.01kg
}}
}}
{{Items
</noinclude><noinclude>{{Items
| Codename=gun_powder
| Codename=gun_powder
| Type=Materials
| Type=Materials
}}
}}


==Produced by==
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Gun Powder
|-
! Weight || 0.01kg
|-
! Buy Value || N/A
|-
! Sell Value || $15
|}


===Scavenges===
 
 
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="gun_powder"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "gun_powder"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="gun_powder"
|where=R.Codename="gun_powder" AND J.Location="city"
|format=table
|format=table
|headers=show
|headers=show
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}}
}}


=== In Explore Location===


{{#cargo_query:
=== Hunts ===
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='gun_powder'
| format=table
}}
 
===Hunts===
{{#cargo_query:
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="gun_powder"
|where=R.Codename="gun_powder"
|format=table
|format=table
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}}
}}


==Zeds==
=== Zeds ===
<table class="cargoTable noMerge sortable jquery-tablesorter">
 
<tr>
{{#cargo_compound_query:
  <th>Zed</th>
tables=LootTableItem,LootTableLink,Zeds,LootTable;
  <th>Area</th>
join on=LootTableItem.LootTableCodename=LootTable.Codename,
  <th>Level</th>
LootTable.Codename=LootTableLink.Codename,
  <th>Qty</th>
LootTableLink.LinkCodename=Zeds.Codename;
  <th>Chance</th>
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
</tr>
where=LootTableItem.Codename="gun_powder" AND LootTableLink.LinkType="Zeds";
{{#cargo_query:
|tables=ZedLoot,Zeds;
tables=ZedLoot,Zeds,HuntingJobNpcs,HuntingJobs
join on=ZedLoot.ZedCodename=Zeds.Codename;
|join on=ZedLoot.ZedCodename=Zeds.Codename,
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
Zeds.Codename=HuntingJobNpcs.Codename,
where=ZedLoot.Codename="gun_powder";
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
|format=table
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, ZedLoot.Level, ZedLoot.Qty, Concat(ZedLoot.Chance,"%")=Chance
|where=ZedLoot.Codename="gun_powder"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
}}
=== Explore Locations ===
{{#cargo_query:
{{#cargo_query:
tables=LootTable,LootTableItem,LootTableLink,Zeds,HuntingJobNpcs,HuntingJobs
table=ScavengeJobRewards,ScavengeRooms,Locations
|join on=LootTableItem.LootTableCodename=LootTable.Codename,
| join on=ScavengeRooms.Location=Locations.Codename,
LootTable.Codename=LootTableLink.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
LootTableLink.LinkCodename=Zeds.Codename,
| fields=Locations._pageName=Location
Zeds.Codename=HuntingJobNpcs.Codename,
| where=ScavengeJobRewards.Codename='gun_powder' AND Location != "city"
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
| format=table
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, LootTableLink.Level, LootTableItem.Qty, Concat(LootTableLink.Chance,"%")=Chance
|where=LootTableItem.Codename="gun_powder"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
}}
</table>




==Consumed by==
== Consumed by ==


== Crafting Blueprints ==
=== Crafting Blueprints ===
{{#cargo_query:
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
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===Scavenges===
=== Scavenges ===
{{#cargo_query:
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
tables=ScavengeJobItems=R,ScavengeJobs=J

Latest revision as of 01:35, 30 July 2025



Information

Attribute Value
Name Gun Powder
Weight 0.01kg
Buy Value N/A
Sell Value $15



Status Effects On Use

No extra effects


Produced by

Crafting

Blueprint Building
Gun Powder Blueprint Ammo Bench

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

Location
Demolition Site


Consumed by

Crafting Blueprints

Recipe Building
Craft Explosives
Pistol Ammo Blueprint Ammo Bench
Rifle Ammo Blueprint Ammo Bench
Shotgun Slug Blueprint Ammo Bench
Simple Ammo Blueprint Ammo Bench


Scavenges

This item is not used in any scavenge.