Fire Axe: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Weapons| Image = fire_axe| Codename = weapon_fire_axe| Attack = 55| Accuracy = 35| Durability = Medium| Type = Bladed| BuyPrice = $9,000| SellPrice = $2,000| Weight = 1kg| Desc = No information known
<noinclude>{{Weapons| Image = weapon_fire_axe| Codename = weapon_fire_axe| Attack = 55| Accuracy = 35| Durability = Medium| Type = bladed| BuyPrice = 9,000| SellPrice = 2,000| Weight = 1kg| Description = No information known
}}
}}
{{Items
</noinclude><noinclude>{{Items
| Codename=weapon_fire_axe
| Codename=weapon_fire_axe
| Type=Trophy
| Type=Weapons
}}
}}
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Fire Axe
|-
! Attack || 55
|-
! Accuracy || 35
|-
! Durability || Medium
|-
! Type || bladed
|-
! Weight || 1kg
|-
! Buy Value || $9,000
|-
! Sell Value || $2,000
|} 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="weapon_fire_axe"
| format=table
| default=No extra effects
}}


== Produced by ==
== Produced by ==
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "weapon_fire_axe"
| format=table
| default=Not craftable in stronghold
}}


=== Scavenges ===
=== Scavenges ===
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tables=ScavengeJobRewards=R,ScavengeJobs=J
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="weapon_fire_axe"
|where=R.Codename="weapon_fire_axe" AND J.Location="city"
|format=table
|format=table
|headers=show
|headers=show
|default=There are no ways to scavenge for this item.
|default=There are no ways to scavenge for this item.
}}
}}


=== Hunts ===
=== Hunts ===
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tables=HuntingJobRewards=R,HuntingJobs=J
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="weapon_fire_axe"
|where=R.Codename="weapon_fire_axe"
|format=table
|format=table
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}}
}}


== Zeds ==
=== Zeds ===
<table class="cargoTable noMerge sortable jquery-tablesorter">
 
<tr>
{{#cargo_compound_query:
  <th>Zed</th>
tables=LootTableItem,LootTableLink,Zeds,LootTable;
  <th>Area</th>
join on=LootTableItem.LootTableCodename=LootTable.Codename,
  <th>Level</th>
  <th>Qty</th>
  <th>Chance</th>
</tr>
{{#cargo_query:
tables=ZedLoot,Zeds,HuntingJobNpcs,HuntingJobs
|join on=ZedLoot.ZedCodename=Zeds.Codename,
Zeds.Codename=HuntingJobNpcs.Codename,
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, ZedLoot.Level, ZedLoot.Qty, Concat(ZedLoot.Chance,"%")=Chance
|where=ZedLoot.Codename="weapon_fire_axe"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
{{#cargo_query:
tables=LootTable,LootTableItem,LootTableLink,Zeds,HuntingJobNpcs,HuntingJobs
|join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
Zeds.Codename=HuntingJobNpcs.Codename,
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
where=LootTableItem.Codename="weapon_fire_axe" AND LootTableLink.LinkType="Zeds";
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, LootTableLink.Level, LootTableItem.Qty, Concat(LootTableLink.Chance,"%")=Chance
|tables=ZedLoot,Zeds;
|where=LootTableItem.Codename="weapon_fire_axe"
join on=ZedLoot.ZedCodename=Zeds.Codename;
|format=template
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
|template=ZedLootRow
where=ZedLoot.Codename="weapon_fire_axe";
|named args=yes
|format=table
|default=
}}
}}
</table>




=== Explore Location===
 
=== Explore Locations ===


{{#cargo_query:
{{#cargo_query:
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ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='gun_powder'
| where=ScavengeJobRewards.Codename='weapon_fire_axe' AND Location != "city"
| format=table
| format=table
}}
}}

Latest revision as of 12:59, 22 July 2025



Information

Attribute Value
Name Fire Axe
Attack 55
Accuracy 35
Durability Medium
Type bladed
Weight 1kg
Buy Value $9,000
Sell Value $2,000


Status Effects On Use

No extra effects


Produced by

Crafting

Blueprint Building
Craft Fire Axe Weapon Bench

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

No results


Consumed by

Crafting Blueprints

No results


Scavenges

This item is not used in any scavenge.