Skills: Difference between revisions

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'''''The skills page contains a wealth of information about how you're progressing in the game. So, let's go through them, one by one.'''''   
'''''Becoming a skilled survivor includes gaining experience, this is where skills come into the game. Each skill specializes on one area of expertise in survival.'''''   


===Top four information boxes and their contents===
== Skills ==
Top of the page is a set of four counters, displaying up-to-date information on how many items you've crafted at your bench, number of items forged, hunts you've attempted and scavenging attempts. Additionally, your position on the Hall of Fame is on the right-hand side of each number.


===Skills bars===
All skills start at level 1 and increase up to level 99. Any actions which level up a skill also take that skill into account when generating success rates, therefore the higher your skill, the higher your success rate.
'''Forging, Farming, Distilling, Scavenging, Hunting''', and '''Crafting''',  


Each bar shows your current level and progress to the next. There are 99 levels to move up all with more and more XP needed. Click on any bar and you're exact XP in that activity will you appear, the amount needed to reach the next level and percentage completed.  
Skills are also used as a measure for your experience before being able to access certain content within the game. As you progress, having higher levels in each skill will be necessary.


===Fight Stats===  
=== Refining ===
'''Strength, Defence, Speed''', and '''Agility''', 


The total in each stat is depicted.
Refining is increase by refining items within the Stronghold.


===Perks===  
=== Fishing ===
Are all highlighted in green and correspond with how you spent your skill points below. With a description of what that perk entails.


===Perks Bars===
Fishing is increased by fishing with the fishing rod.
Here’s where you can spend your well earnt skill points from levelling up. '''Choose wisely because as yet there’s no way to go back on a selection'''. The first upgrade cost 1 skill point and subsequent upgrades the cost will grow exponentially. For example, to upgrade to level 10 in Rad Immunity: It will cost you 1 skill point for the 1st upgrade, 2 for the 2nd, 3 for the 3rd, 4 for the 4th, and so on.  A total of 55 points.  


*'''Immunity''', Increase Max Rad Immunity by 5 each level until you’ve reached the maximum of 60, after all ten upgrades. 
=== Crafting ===
*'''Morale''', increase max morale by 100 each level until you’ve reached the maximum of 1,100, after all ten upgrades.
*'''Life''', increase max life by 100 each level until you’ve reached the maximum of 1,100, after all ten upgrades.
*'''Luck''', increase chance of finding better items each level until you’ve reached the maximum of 10, after all ten upgrades.
*'''Strength''', increase strength by 1% each level until you’ve reached the maximum of 10%, after all ten upgrades.
*'''Defence''', increase defence by 1% each level until you’ve reached the maximum of 10%, after all ten upgrades.
*'''Speed''', increase speed by 1% each level until you’ve reached the maximum of 10%, after all ten upgrades.
*'''Agility''', increase agility by 1% each level until you’ve reached the maximum of 10%, after all ten upgrades.


At the end of each bar is the number of points needed to upgrade to the next level, highlighted in red. By clicking on a bar, a pop-up will appear asking you if you want to spend, for example, one skill point on improving your Rad Immunity by five. To confirm your choice, press the green upgrade button.
Crafting is increased by crafting items within the Stronghold.
 
=== Hunting ===
 
Hunting is increased by Hunting Zeds.
 
=== Scavenging ===
 
Scavenging is increased by performing scavenge actions.
 
=== Distilling ===
 
Distilling is increased by working in a Distillery within a Faction.
 
=== Farming ===
 
Farming is increased by working in a Farm within a Faction.
 
=== Forging ===
 
Forging is increased by using the Furnace within the Stronghold.
 
=== Mining ===
 
Mining is increased by performing actions which require a Pick Axe

Latest revision as of 13:10, 11 July 2025

Becoming a skilled survivor includes gaining experience, this is where skills come into the game. Each skill specializes on one area of expertise in survival.

Skills

All skills start at level 1 and increase up to level 99. Any actions which level up a skill also take that skill into account when generating success rates, therefore the higher your skill, the higher your success rate.

Skills are also used as a measure for your experience before being able to access certain content within the game. As you progress, having higher levels in each skill will be necessary.

Refining

Refining is increase by refining items within the Stronghold.

Fishing

Fishing is increased by fishing with the fishing rod.

Crafting

Crafting is increased by crafting items within the Stronghold.

Hunting

Hunting is increased by Hunting Zeds.

Scavenging

Scavenging is increased by performing scavenge actions.

Distilling

Distilling is increased by working in a Distillery within a Faction.

Farming

Farming is increased by working in a Farm within a Faction.

Forging

Forging is increased by using the Furnace within the Stronghold.

Mining

Mining is increased by performing actions which require a Pick Axe