Animal Meat: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Food| Image = animal_meat| Codename = animal_meat| MoraleBoost = 50| Cooldown = 1800| BuyPrice = $100| SellPrice = $20| Weight = 1kg| Desc = No information known
<noinclude>{{Food| Image = animal_meat| Codename = animal_meat| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 50| Cooldown = 1800| BuyPrice = 100| SellPrice = 20| Weight = 1kg| Description = No information known
}}
}}
{{Items
</noinclude><noinclude>{{Items
| Codename=animal_meat
| Codename=animal_meat
| Type=Food
| Type=Food
}}
}}
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Animal Meat
|-
! Weight || 1kg
|-
! Buy Value || $100
|-
! Sell Value || $20
|}
== Immediate Effects ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Morale || 50
    |}
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="animal_meat"
| format=table
| default=No extra effects
}}


== Produced by ==
== Produced by ==
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "animal_meat"
| format=table
| default=Not craftable in stronghold
}}


=== Scavenges ===
=== Scavenges ===
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tables=ScavengeJobRewards=R,ScavengeJobs=J
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="animal_meat" AND J.Location="city"
|where=R.Codename="animal_meat" AND J.Location="city"
|format=table
|format=table
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tables=HuntingJobRewards=R,HuntingJobs=J
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="animal_meat"
|where=R.Codename="animal_meat"
|format=table
|format=table
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}}
}}


== Zeds ==
=== Zeds ===
<table class="cargoTable noMerge sortable jquery-tablesorter">
 
<tr>
{{#cargo_compound_query:
  <th>Zed</th>
tables=LootTableItem,LootTableLink,Zeds,LootTable;
  <th>Area</th>
join on=LootTableItem.LootTableCodename=LootTable.Codename,
  <th>Level</th>
  <th>Qty</th>
  <th>Chance</th>
</tr>
{{#cargo_query:
tables=ZedLoot,Zeds,HuntingJobNpcs,HuntingJobs
|join on=ZedLoot.ZedCodename=Zeds.Codename,
Zeds.Codename=HuntingJobNpcs.Codename,
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, ZedLoot.Level, ZedLoot.Qty, Concat(ZedLoot.Chance,"%")=Chance
|where=ZedLoot.Codename="animal_meat"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
{{#cargo_query:
tables=LootTable,LootTableItem,LootTableLink,Zeds,HuntingJobNpcs,HuntingJobs
|join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
Zeds.Codename=HuntingJobNpcs.Codename,
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
where=LootTableItem.Codename="animal_meat" AND LootTableLink.LinkType="Zeds";
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, LootTableLink.Level, LootTableItem.Qty, Concat(LootTableLink.Chance,"%")=Chance
|tables=ZedLoot,Zeds;
|where=LootTableItem.Codename="animal_meat"
join on=ZedLoot.ZedCodename=Zeds.Codename;
|format=template
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
|template=ZedLootRow
where=ZedLoot.Codename="animal_meat";
|named args=yes
|format=table
|default=
}}
}}
</table>




=== Explore Location===
 
=== Explore Locations ===


{{#cargo_query:
{{#cargo_query:
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ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='animal_meat'
| where=ScavengeJobRewards.Codename='animal_meat' AND Location != "city"
| format=table
| format=table
}}
}}

Latest revision as of 13:01, 22 July 2025



Information

Attribute Value
Name Animal Meat
Weight 1kg
Buy Value $100
Sell Value $20


Immediate Effects

Attribute Value
Morale 50


Status Effects On Use

No extra effects


Produced by

Crafting

Not craftable in stronghold

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed
  Raging Spitter
  Raging Zombie
  Undead General
  X-Bloater
  X-Spitter


Explore Locations

Location
Open Meadow


Consumed by

Crafting Blueprints

Recipe Building
Cooked Meat Blueprint Grill


Scavenges

This item is not used in any scavenge.