Gun Powder: Difference between revisions

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<noinclude>{{Materials| Image = gun_powder| Codename = gun_powder| BuyPrice = $10| SellPrice = $15| Weight = 0.01kg| Desc = No information known
<noinclude>{{Materials| Image = gun_powder| Codename = gun_powder| BuyPrice = N/A| SellPrice = 15| Weight = 0.01kg
}}
}}
</noinclude>{{Items
</noinclude><noinclude>{{Items
| Codename=gun_powder
| Codename=gun_powder
| Type=Materials
| Type=Materials
}}
}}
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Gun Powder
|-
! Weight || 0.01kg
|-
! Buy Value || N/A
|-
! Sell Value || $15
|}
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="gun_powder"
| format=table
| default=No extra effects
}}


== Produced by ==
== Produced by ==
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "gun_powder"
| format=table
| default=Not craftable in stronghold
}}


=== Scavenges ===
=== Scavenges ===
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tables=ScavengeJobRewards=R,ScavengeJobs=J
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="gun_powder" AND J.Location="city"
|where=R.Codename="gun_powder" AND J.Location="city"
|format=table
|format=table
Line 24: Line 63:
tables=HuntingJobRewards=R,HuntingJobs=J
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="gun_powder"
|where=R.Codename="gun_powder"
|format=table
|format=table
Line 31: Line 70:
}}
}}


== Zeds ==
=== Zeds ===
<table class="cargoTable noMerge sortable jquery-tablesorter">
 
<tr>
{{#cargo_compound_query:
  <th>Zed</th>
tables=LootTableItem,LootTableLink,Zeds,LootTable;
  <th>Area</th>
join on=LootTableItem.LootTableCodename=LootTable.Codename,
  <th>Level</th>
  <th>Qty</th>
  <th>Chance</th>
</tr>
{{#cargo_query:
tables=ZedLoot,Zeds,HuntingJobNpcs,HuntingJobs
|join on=ZedLoot.ZedCodename=Zeds.Codename,
Zeds.Codename=HuntingJobNpcs.Codename,
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, ZedLoot.Level, ZedLoot.Qty, Concat(ZedLoot.Chance,"%")=Chance
|where=ZedLoot.Codename="gun_powder"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
{{#cargo_query:
tables=LootTable,LootTableItem,LootTableLink,Zeds,HuntingJobNpcs,HuntingJobs
|join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
Zeds.Codename=HuntingJobNpcs.Codename,
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
where=LootTableItem.Codename="gun_powder" AND LootTableLink.LinkType="Zeds";
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, LootTableLink.Level, LootTableItem.Qty, Concat(LootTableLink.Chance,"%")=Chance
|tables=ZedLoot,Zeds;
|where=LootTableItem.Codename="gun_powder"
join on=ZedLoot.ZedCodename=Zeds.Codename;
|format=template
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
|template=ZedLootRow
where=ZedLoot.Codename="gun_powder";
|named args=yes
|format=table
|default=
}}
}}
</table>
 





Latest revision as of 01:35, 30 July 2025



Information

Attribute Value
Name Gun Powder
Weight 0.01kg
Buy Value N/A
Sell Value $15



Status Effects On Use

No extra effects


Produced by

Crafting

Blueprint Building
Gun Powder Blueprint Ammo Bench

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

Location
Demolition Site


Consumed by

Crafting Blueprints

Recipe Building
Craft Explosives
Pistol Ammo Blueprint Ammo Bench
Rifle Ammo Blueprint Ammo Bench
Shotgun Slug Blueprint Ammo Bench
Simple Ammo Blueprint Ammo Bench


Scavenges

This item is not used in any scavenge.