Zombie: Difference between revisions

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<noinclude>{{Zeds| Name=Zombie| Codename=npc_zombie| Strength=30| Defense=32| Speed=20| Agility=31| StatScale=.1| MaxLife=300| HpScale=0.015| Weakness=blunt| DifficultyRating=2| Desc = No information known
<noinclude>{{Zeds| Name=Zombie| Codename=npc_zombie| Strength=30| Defense=32| Speed=20| Agility=31| StatScale=.1| MaxLife=300| HpScale=0.015| Weakness=blunt| DifficultyRating=2| Description = No information known
}}
}}
</noinclude>{{ZedLoot
</noinclude>{{ZedLoot
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== Information ==
== Information ==
=== Stats ===
=== Stats ===
''These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level''


{| class="cargoTable noMerge sortable jquery-tablesorter"
{| class="cargoTable noMerge sortable jquery-tablesorter"
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! Description || No information known
! Description || No information known
|}
|}
==== Weak to ====
''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.''
{{#cargo_query:
tables=Weapons
| fields= Weapons._pageName = Melee Weapon, Weapons.Type = Type
| where= Weapons.Type= "blunt"
| format=table
| default=No weakness to Melee Weapons
}}
{{#cargo_query:
tables=WeaponsRanged
| fields= WeaponsRanged._pageName = Ranged Weapon, WeaponsRanged.Type = Type
| where= WeaponsRanged.Type= "blunt"
| format=table
| default=No weakness to Ranged Weapons
}}


=== Spawns ===
=== Spawns ===
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| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename
| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename
| fields= HuntingJobs._pageName = Location
| fields= HuntingJobs._pageName = Location
| where= HuntingJobNpcs.Codename = "npc_raging_spitter"
| where= HuntingJobNpcs.Codename = "npc_zombie"
|format=table
|format=table
|default=This zed does not spawn in the city.
|default=This zed does not spawn in the city.
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| join on= NpcRooms.Codename = RoomNpcs.JobCodename
| join on= NpcRooms.Codename = RoomNpcs.JobCodename
| fields= NpcRooms._pageName = Location
| fields= NpcRooms._pageName = Location
| where= RoomNpcs.Codename = "npc_raging_spitter"
| where= RoomNpcs.Codename = "npc_zombie"
|format=table
|format=table
|default=This zed does not spawn in explorable locations.
|default=This zed does not spawn in explorable locations.

Latest revision as of 12:22, 14 July 2025


Information

Stats

These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level

Attribute Value
Name Zombie
Strength 30
Defense 32
Speed 20
Agility 31
Stat Scale .1
Max Life 300
HP Scale 0.015
Weakness blunt
Difficulty Rating 2
Description No information known

Weak to

Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.

Melee Weapon Type
Baseball Bat blunt
Baton blunt
Wrench blunt

No weakness to Ranged Weapons


Spawns

City

Location
Arcade Office
Hall of Mirrors
Main Theater Room
Main Wall
Maintenance Room
Projection Room
Ticket Booths


Explore

Location
Fuel Depot NPC 1
Fuel Depot NPC 2
Fuel Depot NPC 3
Reclaim Zone NPC 1
Reclaim Zone NPC 2
Reclaim Zone NPC 3
Reserve NPC 1
Reserve NPC 2
Reserve NPC 3


Standard Loot

Image Item Qty Level Chance
zed_juice.png Zed Juice 2-5 1-100 100%
craft_wire.png Wire 1 1-100 5%
thread.png Thread 1 1-100 5%


Extra Loot

Image Item Level Table Chance
beer.png Beer 1-100 NPC Drop Random 5%
canned_food.png Canned Food 1-100 NPC Drop Random 5%
cloth.png Cloth 1-100 NPC Drop Random 5%
craft_nails.png Nails 1-100 NPC Drop Random 5%
craft_wire.png Wire 1-100 NPC Drop Random 5%
dirty_water.png Dirty Water 1-100 NPC Drop Random 5%
ecola.png E-Cola 1-100 NPC Drop Random 5%
iron_ore.png Iron Ore 1-100 NPC Drop Random 5%
thread.png Thread 1-100 NPC Drop Random 5%