Coal: Difference between revisions
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<noinclude>{{ | <noinclude>{{Materials| Image = coal| Codename = coal| BuyPrice = 30| SellPrice = 10| Weight = 0.1kg| Description = No information known | ||
}} | }} | ||
</noinclude>{{Items | </noinclude><noinclude>{{Items | ||
| Codename= | | Codename=coal | ||
| Type= | | Type=Materials | ||
}} | }} | ||
</noinclude> | |||
== Information == | == Information == | ||
{| class="cargoTable noMerge sortable jquery-tablesorter" | {| class="cargoTable noMerge sortable jquery-tablesorter" | ||
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! Name || Coal | ! Name || Coal | ||
|- | |- | ||
! Weight || 1kg | ! Weight || 0.1kg | ||
|- | |- | ||
! Buy Value || | ! Buy Value || $30 | ||
|- | |- | ||
! Sell Value || | ! Sell Value || $10 | ||
|} | |} | ||
== Status Effects On Use == | |||
{{#cargo_query: | |||
tables=StatusEffectLink,PlayerEffects | |||
| join on=StatusEffectLink.Codename=PlayerEffects.Codename | |||
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds) | |||
| where=StatusEffectLink.LinkCodename="coal" | |||
| format=table | |||
| default=No extra effects | |||
}} | |||
== Produced by == | == Produced by == | ||
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| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename | | join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename | ||
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building | | fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building | ||
| where=BlueprintRewards.Codename = " | | where=BlueprintRewards.Codename = "coal" | ||
| format=table | | format=table | ||
| default=Not craftable in stronghold | |||
}} | }} | ||
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tables=ScavengeJobRewards=R,ScavengeJobs=J | tables=ScavengeJobRewards=R,ScavengeJobs=J | ||
|join on=R.JobCodename=J.Codename | |join on=R.JobCodename=J.Codename | ||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')= | |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty | ||
|where=R.Codename=" | |where=R.Codename="coal" AND J.Location="city" | ||
|format=table | |format=table | ||
|headers=show | |headers=show | ||
Line 47: | Line 63: | ||
tables=HuntingJobRewards=R,HuntingJobs=J | tables=HuntingJobRewards=R,HuntingJobs=J | ||
|join on=R.JobCodename=J.Codename | |join on=R.JobCodename=J.Codename | ||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')= | |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty | ||
|where=R.Codename=" | |where=R.Codename="coal" | ||
|format=table | |format=table | ||
|headers=show | |headers=show | ||
Line 62: | Line 78: | ||
LootTableLink.LinkCodename=Zeds.Codename; | LootTableLink.LinkCodename=Zeds.Codename; | ||
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed; | fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed; | ||
where=LootTableItem.Codename=" | where=LootTableItem.Codename="coal" AND LootTableLink.LinkType="Zeds"; | ||
|tables=ZedLoot,Zeds; | |tables=ZedLoot,Zeds; | ||
join on=ZedLoot.ZedCodename=Zeds.Codename; | join on=ZedLoot.ZedCodename=Zeds.Codename; | ||
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed; | fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed; | ||
where=ZedLoot.Codename=" | where=ZedLoot.Codename="coal"; | ||
|format=table | |format=table | ||
}} | }} | ||
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ScavengeJobRewards.JobCodename = ScavengeRooms.Codename | ScavengeJobRewards.JobCodename = ScavengeRooms.Codename | ||
| fields=Locations._pageName=Location | | fields=Locations._pageName=Location | ||
| where=ScavengeJobRewards.Codename=' | | where=ScavengeJobRewards.Codename='coal' AND Location != "city" | ||
| format=table | | format=table | ||
}} | }} | ||
Line 93: | Line 109: | ||
BuildingBlueprintList.BuildingCodename=Buildings.Codename | BuildingBlueprintList.BuildingCodename=Buildings.Codename | ||
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building | | fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building | ||
| where=BlueprintItems.Codename=" | | where=BlueprintItems.Codename="coal" | ||
}} | }} | ||
Line 102: | Line 118: | ||
|join on=R.JobCodename=J.Codename | |join on=R.JobCodename=J.Codename | ||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty | |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty | ||
|where=R.Codename=" | |where=R.Codename="coal" | ||
|format=table | |format=table | ||
|headers=show | |headers=show | ||
Line 108: | Line 124: | ||
}} | }} | ||
<!-- ZC_CP_Autogen_End --> | <!-- ZC_CP_Autogen_End --> | ||
Latest revision as of 13:56, 22 July 2025
Information
Attribute | Value |
---|---|
Name | Coal |
Weight | 0.1kg |
Buy Value | $30 |
Sell Value | $10 |
Status Effects On Use
No extra effects
Produced by
Crafting
Blueprint | Building |
---|---|
Auto Mine Coal | Coal Auto Mine |
Scavenges
Job | Location | Drop Rate | Qty |
---|---|---|---|
Coal Mine | City | 100% | 1 |
Coal Mine | City | 25% | 1 |
Hunts
There are no guaranteed hunting locations for this item.
Zeds
_ | Zed |
---|
Explore Locations
No results
Consumed by
Crafting Blueprints
Recipe | Building |
---|---|
Cooked Angelfish Blueprint | Grill |
Cooked Barnaclefish Blueprint | Grill |
Cooked Bass Blueprint | Grill |
Cooked Bass Blueprint | Grill |
Cooked Carp Blueprint | Grill |
Cooked Fish Blueprint | Grill |
Cooked Fish Blueprint | Grill |
Cooked Meat Blueprint | Grill |
Cooked Perch Blueprint | Grill |
Cooked Sandfish Blueprint | Grill |
Craft Gun Powder | |
Gun Powder Blueprint | Ammo Bench |
Smelt Steel | Furnace |
Scavenges
This item is not used in any scavenge.