Bandage: Difference between revisions

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<noinclude>{{Medical| Image = bandage| Codename = bandage| RecoverTime = 600| RadBoost = 0| EnergyBoost = 0| HealthGain = 10| MoraleBoost = 0| MedicalCooldown = undefined| BuyPrice = 100| SellPrice = 20| Weight = 0.1kg| Desc = No information known
<noinclude>{{Medical| Image = bandage| Codename = bandage| RecoverTime = 600| RadBoost = 0| EnergyBoost = 0| HealthGain = 25| MoraleBoost = 0| MedicalCooldown = undefined| BuyPrice = 100| SellPrice = 20| Weight = 0.1kg| Description = No information known
}}
}}
</noinclude><noinclude>{{Items
</noinclude><noinclude>{{Items
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== Use effects ==
== Immediate Effects ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
! Attribute !! Value
|-
|-
! Health || 10
! Health || 25
     |}
     |}


== Extra Effects On Use ==
 
== Status Effects On Use ==
{{#cargo_query:
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects._pageName=Name, StatusEffectLink.Duration
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="bandage"
| where=StatusEffectLink.LinkCodename="bandage"
| format=table
| format=table
| default=No extra effects
}}
}}


== Produced by ==
== Produced by ==
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| where=BlueprintRewards.Codename = "bandage"
| where=BlueprintRewards.Codename = "bandage"
| format=table
| format=table
| default=Not craftable in stronghold
}}
}}


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tables=ScavengeJobRewards=R,ScavengeJobs=J
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="bandage" AND J.Location="city"
|where=R.Codename="bandage" AND J.Location="city"
|format=table
|format=table
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tables=HuntingJobRewards=R,HuntingJobs=J
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="bandage"
|where=R.Codename="bandage"
|format=table
|format=table

Latest revision as of 13:00, 22 July 2025



Information

Attribute Value
Name Bandage
Weight 0.1kg
Buy Value $100
Sell Value $20


Immediate Effects

Attribute Value
Health 25


Status Effects On Use

No extra effects


Produced by

Crafting

Blueprint Building
Create Bandage Medical Bay

Scavenges

There are no ways to scavenge for this item.


Hunts

There are no guaranteed hunting locations for this item.

Zeds

_ Zed


Explore Locations

No results


Consumed by

Crafting Blueprints

Recipe Building
Create Small Med Kit Medical Bay


Scavenges

This item is not used in any scavenge.