Cooked Angelfish: Difference between revisions
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<noinclude>{{CookedFish| Image = cooked_angelfish| Codename = cooked_angelfish| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 0| Cooldown = 1800| BuyPrice = | <noinclude>{{CookedFish| Image = cooked_angelfish| Codename = cooked_angelfish| RadBoost = 0| EnergyBoost = 0| HealthGain = 0| MoraleBoost = 0| Cooldown = 1800| BuyPrice = N/A| SellPrice = 250| Weight = 1kg | ||
}} | }} | ||
</noinclude><noinclude>{{Items | </noinclude><noinclude>{{Items | ||
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| LinkCodename=cooked_angelfish | | LinkCodename=cooked_angelfish | ||
| Codename=player_effect_bolstered | | Codename=player_effect_bolstered | ||
| Duration= | | Duration=259200 | ||
| LinkType=Consumable | | LinkType=Consumable | ||
}} | }} | ||
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! Weight || 1kg | ! Weight || 1kg | ||
|- | |- | ||
! Buy Value || | ! Buy Value || N/A | ||
|- | |- | ||
! Sell Value || $ | ! Sell Value || $250 | ||
|} | |} | ||
== | == Immediate Effects == | ||
{| class="cargoTable noMerge sortable jquery-tablesorter" | {| class="cargoTable noMerge sortable jquery-tablesorter" | ||
! Attribute !! Value|- | ! Attribute !! Value|- | ||
! No | ! No immediate effects found | ||
|} | |} | ||
== | == Status Effects On Use == | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=StatusEffectLink,PlayerEffects | tables=StatusEffectLink,PlayerEffects | ||
| join on=StatusEffectLink.Codename=PlayerEffects.Codename | | join on=StatusEffectLink.Codename=PlayerEffects.Codename | ||
| fields=PlayerEffects. | | fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds) | ||
| where=StatusEffectLink.LinkCodename="cooked_angelfish" | | where=StatusEffectLink.LinkCodename="cooked_angelfish" | ||
| format=table | | format=table | ||
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tables=ScavengeJobRewards=R,ScavengeJobs=J | tables=ScavengeJobRewards=R,ScavengeJobs=J | ||
|join on=R.JobCodename=J.Codename | |join on=R.JobCodename=J.Codename | ||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')= | |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty | ||
|where=R.Codename="cooked_angelfish" AND J.Location="city" | |where=R.Codename="cooked_angelfish" AND J.Location="city" | ||
|format=table | |format=table | ||
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tables=HuntingJobRewards=R,HuntingJobs=J | tables=HuntingJobRewards=R,HuntingJobs=J | ||
|join on=R.JobCodename=J.Codename | |join on=R.JobCodename=J.Codename | ||
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')= | |fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty | ||
|where=R.Codename="cooked_angelfish" | |where=R.Codename="cooked_angelfish" | ||
|format=table | |format=table | ||
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| fields=Locations._pageName=Location | | fields=Locations._pageName=Location | ||
| where=ScavengeJobRewards.Codename='cooked_angelfish' AND Location != "city" | | where=ScavengeJobRewards.Codename='cooked_angelfish' AND Location != "city" | ||
| group by=Locations._pageName | |||
| format=table | | format=table | ||
}} | }} |
Latest revision as of 23:22, 5 August 2025
Information
Attribute | Value |
---|---|
Name | Cooked Angelfish |
Weight | 1kg |
Buy Value | N/A |
Sell Value | $250 |
Immediate Effects
Attribute | - | No immediate effects found |
---|
Status Effects On Use
Name | Description | Duration (seconds) |
---|---|---|
Bolstered | Increases max rad by 5 for 3 days | 259,200 |
Produced by
Crafting
Blueprint | Building |
---|---|
Cooked Angelfish Blueprint | Grill |
Scavenges
There are no ways to scavenge for this item.
Hunts
There are no guaranteed hunting locations for this item.
Zeds
_ | Zed |
---|
Explore Locations
No results
Consumed by
Crafting Blueprints
Recipe | Building |
---|---|
Fish Kebab Blueprint | Kitchen |
Scavenges
This item is not used in any scavenge.