Construction Yard: Difference between revisions

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table=Locations, ItemFilterLink, Outposts
table=Locations, ItemFilterLink, Outposts
| join on=ItemFilterLink.Codename=Locations.Codename,Outposts.Codename=ItemFilterLink.LinkCodename
| join on=ItemFilterLink.Codename=Locations.Codename,Outposts.Codename=ItemFilterLink.LinkCodename
| fields=Outposts._pageName=Name, COUNT(DISTINCT Outposts.Codename)=Count
| fields=Outposts._pageName=Name
| where=Locations.Codename="loc_construction_yard"
| where=Locations.Codename="loc_construction_yard"
| group by=Outposts._pageName
| group by=Outposts._pageName
| format=table
| format=table
}}<!-- ZC_CP_Autogen_End -->
}}<!-- ZC_CP_Autogen_End -->

Revision as of 01:17, 31 July 2025

Travel Cost

Image Item Quantity Consumed
fuel.png Fuel 25 Yes

Potential Zed Encounters

The zeds in this zone will respawn after you defeat them, the zombies that can replace them are in the list below:

Note: This list does not display how many zeds, instead it just displays the *potential* encounters.

_ Zed Level RespawnTime Zone
  Crawler 1-50 604,800 1
  Undead Supervisor 1-25 604,800 1
  Undead Supervisor 1-30 604,800 2
  Undead Supervisor 20-40 604,800 2
  Undead Workman 1-25 604,800 1
  Undead Workman 1-26 604,800 1


Scavenge

Name Zone
Foundation Pit 1
Lockbox 3


Locks

Name Zone
Secure Lockup Door 1
Security Vault 2

Outposts

Name
Abandoned Forge
Abandoned Scrapyard
Advanced Refinery
Building Works
Explosives Factory