Scrapyard: Difference between revisions
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=== Extra Loot=== | |||
{{#cargo_query: | |||
table=ScavengeJobRewards,Items | |||
| join on=ScavengeJobRewards.Codename=Items.Codename | |||
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, Qty=Quantity, CONCAT(ScavengeJobRewards.Chance, "%")=Drop Rate | |||
| where=JobCodename='job_scavenge_scrapyard' | |||
| format=table | |||
| order by=ScavengeJobRewards.Codename | |||
}} | |||
<!-- LTC_C_Autogen_End --><!-- ZC_CP_Autogen_End --> | <!-- LTC_C_Autogen_End --><!-- ZC_CP_Autogen_End --> |
Revision as of 20:58, 5 August 2025
Requirements
Image | Item | Qty | Consumed |
---|---|---|---|
![]() |
Immunity | 1 | Yes |
Rewards
Note: Rewards at 100% can still mean you don't get loot at the start due to your skill efficiency being below that of this particular action. Repeating actions in the same skill (e.g. mining) increase your efficiency for that skill.
Image | Reward | Qty | Drop Rate |
---|---|---|---|
![]() |
Nails | 1 | 50% |
![]() |
Scrap | 1 | 50% |
![]() |
Scrap | 3-7 | 100% |
![]() |
Fuel | 1 | 10% |
Extra Loot
Image | Item | Quantity | Drop Rate |
---|---|---|---|
![]() |
Nails | 1 | 50% |
![]() |
Scrap | 1 | 50% |
![]() |
Scrap | 3-7 | 100% |
![]() |
Fuel | 1 | 10% |