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Bone Offering: Difference between revisions

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(Created page with "<noinclude>{{Materials| Image = bone_offering| Codename = bone_offering| BuyPrice = N/A| SellPrice = 1,000| Weight = 0.25kg }} </noinclude><noinclude>{{Items | Codename=bone_offering | Type=Materials }} </noinclude> == Information == {| class="cargoTable noMerge sortable jquery-tablesorter" ! Attribute !! Value |- ! Name || Bone Offering |- ! Weight || 0.25kg |- ! Buy Value || N/A |- ! Sell Value || $1,000 |} == Status Effects On Use == {{#cargo_query: tables=Statu...")
 
(Apply managed wiki content)
Tag: Replaced
 
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<noinclude>{{Materials| Image = bone_offering| Codename = bone_offering| BuyPrice = N/A| SellPrice = 1,000| Weight = 0.25kg
{{#zed_entity:bone_offering}}
}}
</noinclude><noinclude>{{Items
| Codename=bone_offering
| Type=Materials
}}
 
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Bone Offering
|-
! Weight || 0.25kg
|-
! Buy Value || N/A
|-
! Sell Value || $1,000
|}
 
 
 
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="bone_offering"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "bone_offering"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="bone_offering" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
 
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="bone_offering"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
=== Zeds ===
 
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="bone_offering" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="bone_offering";
|format=table
}}
 
 
 
=== Explore Locations ===
 
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='bone_offering' AND Location != "city"
| group by=Locations._pageName
| format=table
}}
 
 
== Consumed by ==
 
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="bone_offering"
}}
 
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="bone_offering"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:16, 13 September 2026

Bone Offering artwork
Resource

A bone offering collected from a faller survivor

Buy
Not sold
Sell
$1,000
Weight
0.25

How to obtain

SourceMethodQuantityLocation
ReferralBuy250 per restock (maximum 2500)City
Sacrifice prisonerCrafting2Survivor Camp

Requirements

None.

Outputs

None.

Crafting recipes

UseQuantityConsumed
Craft Skull Pile250
Craft Ritual Circle150
Craft Skull Spike500

Activities

UseQuantityConsumed
Perform Bone Ritual500