Items: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
==List of items and their attributes== | ==List of items and their attributes== | ||
===Weapons=== | |||
Baseball bat, WEAPON, buy $25, Sell $10, Accuracy 18. Damage 57. | |||
Baton, WEAPON, buy $1,000, Sell $500, Accuracy 25. Damage 65. | |||
Spear, WEAPON, buy $250, Sell $100, Accuracy 22. Damage 55. | |||
Switchblade, WEAPON, buy $5,000, Sell $2,500, Accuracy 28. Damage 70. | |||
Wrench, WEAPON, buy $10,000, Sell $3,500, Accuracy 38. Damage 45. | |||
===Armour=== | |||
Army Helmet, ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5. | |||
Cloth Jacket, ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5. | |||
Cloth Pants, ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5. | |||
===Resources=== | |||
Barley, RESOURCE, buy N/A, Sell N/A, | |||
Barley Seeds, RESOURCE, buy N/A, Sell N/A, | |||
Cloth, RESOURCE, buy $, Sell $, | |||
Dirty Water, RESOURCE, buy N/A, Sell N/A, | |||
Iron bar, RESOURCE, buy $, Sell $, | |||
Iron Ore, RESOURCE, buy $, Sell $, | |||
Logs, RESOURCE, buy $, Sell $, | |||
Nails, RESOURCE, buy $, Sell $, | |||
Scrap, RESOURCE, buy $, Sell $, | |||
Thread, RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’ | |||
Water, RESOURCE, buy N/A, Sell N/A, | |||
Zed Juice, RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’ | |||
===Medical=== | |||
Bandage, MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes. | |||
Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes. | |||
Small Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes. | |||
===Boosters=== | |||
Beers, ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour. | |||
Canned Food, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes. | |||
Carp, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes. | |||
e-Cola, ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours. | |||
Perch, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes. | |||
Vodka, ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour. | |||
===Mutations=== | |||
Not available in game at the moment. | |||
===Equipment=== | |||
Pickaxe, EQUIPMENT, buy N/A, Sell N/A, |
Revision as of 14:54, 27 April 2023
List of items and their attributes
Weapons
Baseball bat, WEAPON, buy $25, Sell $10, Accuracy 18. Damage 57.
Baton, WEAPON, buy $1,000, Sell $500, Accuracy 25. Damage 65.
Spear, WEAPON, buy $250, Sell $100, Accuracy 22. Damage 55.
Switchblade, WEAPON, buy $5,000, Sell $2,500, Accuracy 28. Damage 70.
Wrench, WEAPON, buy $10,000, Sell $3,500, Accuracy 38. Damage 45.
Armour
Army Helmet, ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5.
Cloth Jacket, ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5.
Cloth Pants, ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5.
Resources
Barley, RESOURCE, buy N/A, Sell N/A,
Barley Seeds, RESOURCE, buy N/A, Sell N/A,
Cloth, RESOURCE, buy $, Sell $,
Dirty Water, RESOURCE, buy N/A, Sell N/A,
Iron bar, RESOURCE, buy $, Sell $,
Iron Ore, RESOURCE, buy $, Sell $,
Logs, RESOURCE, buy $, Sell $,
Nails, RESOURCE, buy $, Sell $,
Scrap, RESOURCE, buy $, Sell $,
Thread, RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’
Water, RESOURCE, buy N/A, Sell N/A,
Zed Juice, RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’
Medical
Bandage, MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes.
Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes.
Small Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes.
Boosters
Beers, ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour.
Canned Food, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes.
Carp, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes.
e-Cola, ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours.
Perch, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes.
Vodka, ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour.
Mutations
Not available in game at the moment.
Equipment
Pickaxe, EQUIPMENT, buy N/A, Sell N/A,