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==List of items and their attributes==
==List of items and their attributes==
===Weapons===
Baseball bat, WEAPON, buy $25, Sell $10, Accuracy 18. Damage 57.
Baton, WEAPON, buy $1,000, Sell $500, Accuracy 25. Damage 65.
Spear, WEAPON, buy $250, Sell $100, Accuracy 22. Damage 55.
Switchblade, WEAPON, buy $5,000, Sell $2,500, Accuracy 28. Damage 70.
Wrench, WEAPON, buy $10,000, Sell $3,500, Accuracy 38. Damage 45.
===Armour===
Army Helmet, ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5.
Cloth Jacket, ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5.
Cloth Pants, ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5.
===Resources=== 
Barley, RESOURCE, buy N/A, Sell N/A, 
Barley Seeds, RESOURCE, buy N/A, Sell N/A,
Cloth, RESOURCE, buy $, Sell $,
Dirty Water, RESOURCE, buy N/A, Sell N/A,
Iron bar, RESOURCE, buy $, Sell $,
Iron Ore, RESOURCE, buy $, Sell $,
Logs, RESOURCE, buy $, Sell $,
Nails, RESOURCE, buy $, Sell $,
Scrap, RESOURCE, buy $, Sell $,
Thread, RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’
Water, RESOURCE, buy N/A, Sell N/A,
Zed Juice, RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’
===Medical===
Bandage, MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes.
Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes.
Small Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes.
===Boosters===
Beers, ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour.
Canned Food, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes.
Carp, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes.
e-Cola, ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours.
Perch, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes.
Vodka, ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour.
===Mutations===
Not available in game at the moment.
===Equipment=== 
Pickaxe, EQUIPMENT, buy N/A, Sell N/A,

Revision as of 14:54, 27 April 2023

List of items and their attributes

Weapons

Baseball bat, WEAPON, buy $25, Sell $10, Accuracy 18. Damage 57.

Baton, WEAPON, buy $1,000, Sell $500, Accuracy 25. Damage 65.

Spear, WEAPON, buy $250, Sell $100, Accuracy 22. Damage 55.

Switchblade, WEAPON, buy $5,000, Sell $2,500, Accuracy 28. Damage 70.

Wrench, WEAPON, buy $10,000, Sell $3,500, Accuracy 38. Damage 45.

Armour

Army Helmet, ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5.

Cloth Jacket, ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5.

Cloth Pants, ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5.

Resources

Barley, RESOURCE, buy N/A, Sell N/A,

Barley Seeds, RESOURCE, buy N/A, Sell N/A,

Cloth, RESOURCE, buy $, Sell $,

Dirty Water, RESOURCE, buy N/A, Sell N/A,

Iron bar, RESOURCE, buy $, Sell $,

Iron Ore, RESOURCE, buy $, Sell $,

Logs, RESOURCE, buy $, Sell $,

Nails, RESOURCE, buy $, Sell $,

Scrap, RESOURCE, buy $, Sell $,

Thread, RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’

Water, RESOURCE, buy N/A, Sell N/A,

Zed Juice, RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’

Medical

Bandage, MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes.

Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes.

Small Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes.

Boosters

Beers, ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour.

Canned Food, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes.

Carp, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes.

e-Cola, ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours.

Perch, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes.

Vodka, ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour.

Mutations

Not available in game at the moment.

Equipment

Pickaxe, EQUIPMENT, buy N/A, Sell N/A,